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	<id>https://retrogooning.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hkr</id>
	<title>Retro Gooning - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://retrogooning.com/wiki/Special:Contributions/Hkr"/>
	<updated>2026-05-08T13:15:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.14</generator>
	<entry>
		<id>https://retrogooning.com/index.php?title=10NES&amp;diff=259</id>
		<title>10NES</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=10NES&amp;diff=259"/>
		<updated>2012-12-01T23:43:27Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 10NES is a microchip on the NES console that locks out unlicensed games. It looks for a second chip on the inserted cartridge. If this chip is present, it will present a code, thus allowing play of the game.&lt;br /&gt;
&lt;br /&gt;
It is sometimes removed as a mod. This is done to ease the playing of games, as if the contacts are dirty and the chip does not get a perfect connection, the NES&amp;#039;s power light will switch on and off.&lt;br /&gt;
&lt;br /&gt;
The 10NES was only installed in the original NES(NES-001) and not the redesign(NES-101), or &amp;quot;Top-Loader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
To disable the 10NES, snip pin 4 of the chip and bend up.&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Super_nintendo&amp;diff=203</id>
		<title>Super nintendo</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Super_nintendo&amp;diff=203"/>
		<updated>2012-06-14T23:24:26Z</updated>

		<summary type="html">&lt;p&gt;Hkr: /* Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Super Nintendo&amp;#039;&amp;#039;&amp;#039;  was developed and produced by [[Nintendo]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Lots of :words: about the console.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
===Play imports===&lt;br /&gt;
&lt;br /&gt;
The only form of region protection on the Super Nintendo is physical.  Carts from japan will not fit in US consoles and vice versa.  To play Super Famicom carts on a US console, you need to remove two plastic tabs on the inside of the cart slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Tabs.jpg|thumbnail|center]]&lt;br /&gt;
&lt;br /&gt;
To remove, it is suggested you use plastic model clippers, readily available at hobby stores.&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Super_nintendo&amp;diff=202</id>
		<title>Super nintendo</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Super_nintendo&amp;diff=202"/>
		<updated>2012-06-14T23:23:49Z</updated>

		<summary type="html">&lt;p&gt;Hkr: /* Play imports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Super Nintendo&amp;#039;&amp;#039;&amp;#039;  was developed and produced by [[Nintendo]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Lots of :words: about the console.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
===Play imports===&lt;br /&gt;
&lt;br /&gt;
The only form of region protection on the Super Nintendo is physical.  Carts from japan will not fit in US consoles and vice versa.  To play Super Famicom carts on a US console, you need to remove two plastic tabs on the inside of the cart slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Tabs.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
To remove, it is suggested you use plastic model clippers, readily available at hobby stores.&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Super_nintendo&amp;diff=201</id>
		<title>Super nintendo</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Super_nintendo&amp;diff=201"/>
		<updated>2012-06-14T23:23:20Z</updated>

		<summary type="html">&lt;p&gt;Hkr: /* Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Super Nintendo&amp;#039;&amp;#039;&amp;#039;  was developed and produced by [[Nintendo]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Lots of :words: about the console.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
===Play imports===&lt;br /&gt;
&lt;br /&gt;
The only form of region protection on the Super Nintendo is physical.  Carts from japan will not fit in US consoles and vice versa.  To play Super Famicom carts on a US console, you need to remove two plastic tabs on the inside of the cart slot.&lt;br /&gt;
&lt;br /&gt;
[[File:Tabs.jpg:thumbnail]]&lt;br /&gt;
&lt;br /&gt;
To remove, it is suggested you use plastic model clippers, readily available at hobby stores.&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:Tabs.jpg&amp;diff=200</id>
		<title>File:Tabs.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:Tabs.jpg&amp;diff=200"/>
		<updated>2012-06-14T23:21:46Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Neo-Geo_AES&amp;diff=187</id>
		<title>Neo-Geo AES</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Neo-Geo_AES&amp;diff=187"/>
		<updated>2012-06-11T06:21:57Z</updated>

		<summary type="html">&lt;p&gt;Hkr: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Neo-Geo AES&amp;#039;&amp;#039;&amp;#039;  was a consoleized version of the [[Neo-Geo MVS]] developed and produced by [[SNK]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
The AES started out as a rental only system for hotel chains. Consumer interest in the console rose and thus SNK released the AES for home use on January 31st 1990. Debuting in the USA at $649, the console came with two joystick controllers and a choice of a game, either Baseball Stars Professional or NAM-1975. Unlike the Super NES and Genesis, home ports ran on the same code as the arcade games giving the player an authentic arcade experience.&lt;br /&gt;
&lt;br /&gt;
Later on the system would be offered as a &amp;quot;Silver&amp;quot; package for $399 which contained one controller and no game. Games for the Neo Geo AES were priced at $200 and up. The high prices kept the AES out of the mainstream though a cult following remains to this day.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Using the popular Motorola 68000 clocked at 12 Mhz and a Zilog Z80A clocked at 4 Mhz, the AES had more power than other consoles from the time period. Although it was sometimes marketed as a 24 bit system, the Neo Geo AES is in reality a 16 bit system with an additional 8 bit processor. The AES featured 64KB RAM, 74KB VRAM, and 2KB Sound Memory.&lt;br /&gt;
&lt;br /&gt;
The AES has a resolution of 320×224. It can display 4096 on-screen colors out of a palette of 65536, double the palette featured in the Super Nintendo.&lt;br /&gt;
&lt;br /&gt;
Like the [[Neo-Geo MVS]] the AES ran on rom cartridges. The original spec allowed up to 330Mb of data to be stored on a cartridge but as programmers got more experience with the console the counts increased finally resulting in a 716Mb (89.6MB) cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Case ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overclock ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Neo geo bootlegs]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SNK]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Neo-Geo_MVS&amp;diff=186</id>
		<title>Neo-Geo MVS</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Neo-Geo_MVS&amp;diff=186"/>
		<updated>2012-06-11T06:19:36Z</updated>

		<summary type="html">&lt;p&gt;Hkr: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Neo-Geo MVS&amp;#039;&amp;#039;&amp;#039;  was an cartridge based arcade system board produced by [[SNK]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
The Neo-Geo MVS is a cart based arcade board. The individual games are held on a cart roughly 1.5x the size of a vhs tape. Commonly setup in configurations of 2 or 4 slot boards, it was a big draw to arcade owners because more games could be fit into less floor space. &lt;br /&gt;
&lt;br /&gt;
The slot 1 boards are Jamma compatible, while 2/4/6 slot boards use MVS standard, which is very close to Jamma but requires an adapter to work in Jamma cabinet or you risk damaging the motherboard audio. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Main processor: Motorola 68000, often produced by another manufacturer, running at 12 MHz&lt;br /&gt;
Co-processor: Zilog Z80 running at 4 MHz. This is also used as an audio controller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Memory&lt;br /&gt;
&lt;br /&gt;
Main memory (used directly by 68000): 64 KB&lt;br /&gt;
Main video memory : 84 KB&lt;br /&gt;
Video memory: 64 KB (32 KB x2)&lt;br /&gt;
Palette memory : 16 KB (8 KB x 2)&lt;br /&gt;
Fast video RAM : 4 KB (2 KB x 2)&lt;br /&gt;
Sound memory (used directly by Z80): 2 KB&lt;br /&gt;
&lt;br /&gt;
Display&lt;br /&gt;
&lt;br /&gt;
Display resolution: 320×224 (many games only used the centermost 304 pixels)&lt;br /&gt;
Color palette: 65,536 (16-bit) (Not RGB565, but RGB666, where the lowest bit of each channel is shared with one bit[10])&lt;br /&gt;
Maximum colors on screen: 4,096 (12-bit)&lt;br /&gt;
Maximum sprites on screen: 380&lt;br /&gt;
Minimum sprite size: 1×2&lt;br /&gt;
Maximum sprite size: 16×512&lt;br /&gt;
Maximum sprites per scanline: 96&lt;br /&gt;
Background layers: 0&lt;br /&gt;
Aspect ratio: 4:3&lt;br /&gt;
A/V output: RF, composite video/RCA audio, RGB (with separate 21 pin RGB cable FCG-9).&lt;br /&gt;
&lt;br /&gt;
Sound&lt;br /&gt;
&lt;br /&gt;
Sound chip: Yamaha YM2610&lt;br /&gt;
4 FM channels, 4 operators per channel&lt;br /&gt;
3 SSG channels&lt;br /&gt;
1 Noise channel&lt;br /&gt;
7 ADPCM channels&lt;br /&gt;
Work RAM (sound): 2KB&lt;br /&gt;
Sound ROM 128KB on-board (only less than 32KB used)&lt;br /&gt;
up to 512KB sound ROM on cartridges&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
=== Battery ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the first things you should do after receiving a MVS motherboard is check for battery leakage and replace the stock battery with something more usable. The type of battery used is getting harder to find in comparison to the alternative. &lt;br /&gt;
&lt;br /&gt;
Luckily most of these boards can easily take a coin cell battery holder and use cr2032&amp;#039;s to hold high scores. &lt;br /&gt;
&lt;br /&gt;
After removing the stock battery, which is just a simple 2 point de-soldering job. You will want to remove the resistor which closes the charging circuit, as cr-2032&amp;#039;s are not rechargeable. Near the location of the old battery, and your new coin cell holder, there will be a 470 ohm resistor (needs verification, don&amp;#039;t remember if its 470ohm or 1k), this should be removed. &lt;br /&gt;
&lt;br /&gt;
I would recommend soldering in the coin holder so that the new battery is on the bottom of the motherboard, this makes it easy to replace. On some 1 slots and all 2-6 slots you would need to remove the case and secondary board if you do it the other way. &lt;br /&gt;
&lt;br /&gt;
Once the new battery is in place you should be able to boot the system, rack up a high score, and have it save through a power off.&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Case ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overclock ===&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Neo geo bootlegs]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.neo-geo.com Neo-Geo.com] Long running site, great forums for finding technical help and good deals on anything Neo-Geo.&lt;br /&gt;
&lt;br /&gt;
[http://www.hardmvs.com HardMVS] Cabinet pictures, motherboard manuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SNK]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Neo_geo_bootlegs&amp;diff=185</id>
		<title>Neo geo bootlegs</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Neo_geo_bootlegs&amp;diff=185"/>
		<updated>2012-06-11T06:17:59Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The popularity of the [[Neo-Geo AES]] and [[Neo-Geo MVS]] have created a rather large market of fake carts.  Shady ebay sellers will sometimes try to pass off bootleg carts as the real deal.  Since MVS and AES carts can fetch a rather high price, it is important to know how to identify a bootleg Neo Geo cart.&lt;br /&gt;
&lt;br /&gt;
==Cart color==&lt;br /&gt;
&lt;br /&gt;
This is almost never an identifier for bootleg carts.  Throughout the years [[SNK]] used many different cart colors, and during that period some owners have swaped board into other carts of higher quality.&lt;br /&gt;
&lt;br /&gt;
==The Sticker==&lt;br /&gt;
&lt;br /&gt;
While easy to replicate, bootleggers often never go through the trouble.  The site [http://mvs-scans.com/index.php/Main_Page MVS Scans] has high resolution scans of almost all Neo Geo carts and stickers.  Double checking with these can help ease the mind.&lt;br /&gt;
&lt;br /&gt;
==The insides==&lt;br /&gt;
&lt;br /&gt;
This is where true bootleg identification lies.&lt;br /&gt;
&lt;br /&gt;
===The board itself===&lt;br /&gt;
&lt;br /&gt;
Neo Geo boards are almost always Green with the SNK logo printed on the board.&lt;br /&gt;
&lt;br /&gt;
===The ROM chips===&lt;br /&gt;
&lt;br /&gt;
If the ROM chips on the board have a little window as the pictures below show, it is a sign of a bootleg cart. These chips are called eeproms (Erasable Programmable Read Only Memory).  However, official SNK repairs and some carts have eeprom chips.  SNK repaired carts usually mark the eeprom with colored pencils as the picture shows below.&lt;br /&gt;
&lt;br /&gt;
[[image:Eeprom.jpg|thumbnail|center|a bootleg cart with eeprom chips]]&lt;br /&gt;
[[image:Bootrepair.jpg|thumbnail|center|An official SNK repaired board with eeproms.  Colored pencils are used to mark the chip]]&lt;br /&gt;
&lt;br /&gt;
If the board contains MX flash chips anywhere on it, it is the sign of a bootleg as these chips are commonly used in boots and never official carts.&lt;br /&gt;
&lt;br /&gt;
[[image:Bootmx.jpg|thumbnail|center|MX Flash chips]]&lt;br /&gt;
&lt;br /&gt;
[[image:Bootmxpb.jpg|thumbnail|center|MX Flash chips piggy backing on other chips]]&lt;br /&gt;
&lt;br /&gt;
Finally, when looking at the chips, you should see the Neo Geo NGH.  Comparing this number to the [http://www.neo-geo.com/snk/masterlist.htm Master List] should show you if those ROM chips belong on your board.  Bootlegs commonly never use the same NGH number.&lt;br /&gt;
&lt;br /&gt;
[[image:Bootngh.jpg|thumb|center|A bootleg cart with a differing NGH number then the one it should be]]&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.neo-geo.com/snk/masterlist.htm Neo Geo Master List]: Contains a list of every known Neo Geo game and their NGH number.&lt;br /&gt;
&lt;br /&gt;
[http://mvs-scans.com/index.php/Main_Page MVS Scans]: Scans of MVS carts.  If your board looks wildly different from the ones pictured, you have a boot.  If it is slightly different you may have a minor variation.&lt;br /&gt;
&lt;br /&gt;
[http://www.neo-geo.com/forums/forumdisplay.php?46-Boot-or-No-Boot Neo-Geo.com&amp;#039;s Boot or No Boot forum]: A place for getting help identifying if your game is a boot.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
[http://www.jamma-nation-x.com/jammax/tutorials.html#mvsboot Jamma Nation X]&lt;br /&gt;
&lt;br /&gt;
[http://www.neo-geo.com/forums/showthread.php?208169-How-to-tell-if-your-MVS-game-is-a-possible-boot Neo-Geo.com Boot or No Boot forum]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Neo_geo_bootlegs&amp;diff=184</id>
		<title>Neo geo bootlegs</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Neo_geo_bootlegs&amp;diff=184"/>
		<updated>2012-06-11T06:17:13Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Created page with &amp;quot;The popularity of the Neo Geo-AES and Neo Geo-MVS have created a rather large market of fake carts.  Shady ebay sellers will sometimes try to pass off bootleg carts as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The popularity of the [[Neo Geo-AES]] and [[Neo Geo-MVS]] have created a rather large market of fake carts.  Shady ebay sellers will sometimes try to pass off bootleg carts as the real deal.  Since MVS and AES carts can fetch a rather high price, it is important to know how to identify a bootleg Neo Geo cart.&lt;br /&gt;
&lt;br /&gt;
==Cart color==&lt;br /&gt;
&lt;br /&gt;
This is almost never an identifier for bootleg carts.  Throughout the years [[SNK]] used many different cart colors, and during that period some owners have swaped board into other carts of higher quality.&lt;br /&gt;
&lt;br /&gt;
==The Sticker==&lt;br /&gt;
&lt;br /&gt;
While easy to replicate, bootleggers often never go through the trouble.  The site [http://mvs-scans.com/index.php/Main_Page MVS Scans] has high resolution scans of almost all Neo Geo carts and stickers.  Double checking with these can help ease the mind.&lt;br /&gt;
&lt;br /&gt;
==The insides==&lt;br /&gt;
&lt;br /&gt;
This is where true bootleg identification lies.&lt;br /&gt;
&lt;br /&gt;
===The board itself===&lt;br /&gt;
&lt;br /&gt;
Neo Geo boards are almost always Green with the SNK logo printed on the board.&lt;br /&gt;
&lt;br /&gt;
===The ROM chips===&lt;br /&gt;
&lt;br /&gt;
If the ROM chips on the board have a little window as the pictures below show, it is a sign of a bootleg cart. These chips are called eeproms (Erasable Programmable Read Only Memory).  However, official SNK repairs and some carts have eeprom chips.  SNK repaired carts usually mark the eeprom with colored pencils as the picture shows below.&lt;br /&gt;
&lt;br /&gt;
[[image:Eeprom.jpg|thumbnail|center|a bootleg cart with eeprom chips]]&lt;br /&gt;
[[image:Bootrepair.jpg|thumbnail|center|An official SNK repaired board with eeproms.  Colored pencils are used to mark the chip]]&lt;br /&gt;
&lt;br /&gt;
If the board contains MX flash chips anywhere on it, it is the sign of a bootleg as these chips are commonly used in boots and never official carts.&lt;br /&gt;
&lt;br /&gt;
[[image:Bootmx.jpg|thumbnail|center|MX Flash chips]]&lt;br /&gt;
&lt;br /&gt;
[[image:Bootmxpb.jpg|thumbnail|center|MX Flash chips piggy backing on other chips]]&lt;br /&gt;
&lt;br /&gt;
Finally, when looking at the chips, you should see the Neo Geo NGH.  Comparing this number to the [http://www.neo-geo.com/snk/masterlist.htm Master List] should show you if those ROM chips belong on your board.  Bootlegs commonly never use the same NGH number.&lt;br /&gt;
&lt;br /&gt;
[[image:Bootngh.jpg|thumb|center|A bootleg cart with a differing NGH number then the one it should be]]&lt;br /&gt;
&lt;br /&gt;
==Useful Links==&lt;br /&gt;
&lt;br /&gt;
[http://www.neo-geo.com/snk/masterlist.htm Neo Geo Master List]: Contains a list of every known Neo Geo game and their NGH number.&lt;br /&gt;
&lt;br /&gt;
[http://mvs-scans.com/index.php/Main_Page MVS Scans]: Scans of MVS carts.  If your board looks wildly different from the ones pictured, you have a boot.  If it is slightly different you may have a minor variation.&lt;br /&gt;
&lt;br /&gt;
[http://www.neo-geo.com/forums/forumdisplay.php?46-Boot-or-No-Boot Neo-Geo.com&amp;#039;s Boot or No Boot forum]: A place for getting help identifying if your game is a boot.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
[http://www.jamma-nation-x.com/jammax/tutorials.html#mvsboot Jamma Nation X]&lt;br /&gt;
&lt;br /&gt;
[http://www.neo-geo.com/forums/showthread.php?208169-How-to-tell-if-your-MVS-game-is-a-possible-boot Neo-Geo.com Boot or No Boot forum]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:Bootngh.jpg&amp;diff=183</id>
		<title>File:Bootngh.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:Bootngh.jpg&amp;diff=183"/>
		<updated>2012-06-11T06:09:58Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:Bootmxpb.jpg&amp;diff=182</id>
		<title>File:Bootmxpb.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:Bootmxpb.jpg&amp;diff=182"/>
		<updated>2012-06-11T06:04:14Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:Bootmx.jpg&amp;diff=181</id>
		<title>File:Bootmx.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:Bootmx.jpg&amp;diff=181"/>
		<updated>2012-06-11T06:02:34Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:Bootrepair.jpg&amp;diff=179</id>
		<title>File:Bootrepair.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:Bootrepair.jpg&amp;diff=179"/>
		<updated>2012-06-11T06:00:05Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:Eeprom.jpg&amp;diff=178</id>
		<title>File:Eeprom.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:Eeprom.jpg&amp;diff=178"/>
		<updated>2012-06-11T05:58:23Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=SNES&amp;diff=177</id>
		<title>SNES</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=SNES&amp;diff=177"/>
		<updated>2012-06-11T05:43:18Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Redirected page to Super Nintendo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Super Nintendo]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=NES&amp;diff=176</id>
		<title>NES</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=NES&amp;diff=176"/>
		<updated>2012-06-11T05:43:00Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Redirected page to Nintendo Entertainment System&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nintendo Entertainment System]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Gamebit&amp;diff=175</id>
		<title>Gamebit</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Gamebit&amp;diff=175"/>
		<updated>2012-06-11T05:42:21Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;Gamebit&amp;#039;&amp;#039;&amp;#039; is a type of screw driver used to open consoles and game cartridges secured with a special type of torx screw.  [[File:gamebit-2.png|200px|thumb|right|4.5MM ga...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Gamebit&amp;#039;&amp;#039;&amp;#039; is a type of screw driver used to open consoles and game cartridges secured with a special type of torx screw.&lt;br /&gt;
&lt;br /&gt;
[[File:gamebit-2.png|200px|thumb|right|4.5MM gamebit]]&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
&lt;br /&gt;
===4.5MM===&lt;br /&gt;
&lt;br /&gt;
These gamebits are used to open most [[Genesis]] carts and various video game systems.&lt;br /&gt;
&lt;br /&gt;
===3.8MM===&lt;br /&gt;
&lt;br /&gt;
These gamebits are used to open almost every [[NES]] carts, all [[SNES]] carts, all [[Nintendo 64]] carts, all [[Virtua Boy]] games, and all [[Gameboy]] and [[Gameboy Color]] games.&lt;br /&gt;
&lt;br /&gt;
==Where to buy==&lt;br /&gt;
&lt;br /&gt;
[http://www.racketboy.com/store/system-cartridge-repair-tools.html Racket Boy] sells both types for a fairly reasonable price, and are made fairly strong.&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:Gamebit-2.png&amp;diff=174</id>
		<title>File:Gamebit-2.png</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:Gamebit-2.png&amp;diff=174"/>
		<updated>2012-06-11T05:42:05Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:Gamebit-1.png&amp;diff=173</id>
		<title>File:Gamebit-1.png</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:Gamebit-1.png&amp;diff=173"/>
		<updated>2012-06-11T05:36:27Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Nintendo_64_RGB_mod&amp;diff=172</id>
		<title>Nintendo 64 RGB mod</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Nintendo_64_RGB_mod&amp;diff=172"/>
		<updated>2012-06-11T05:34:03Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nintendo 64 does not include RGB output by default.  However [[NTSC]] models can be modded to include RGB output.  This does not work for PAL N64s for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
==Schematic==&lt;br /&gt;
&lt;br /&gt;
[[Image:N64 rgb.gif]]&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
&lt;br /&gt;
Dismantle your N64 ([[gamebit]] required) until the mainboard is exposed.  Locate the U4 VDC chip.  Identify pins 17, 19 and 21.  Pin 13 is labled.  Solder 3 wires to the pins and string them out.  Attach the three wires as shown in the schematic.  Your N64 should now output RGB.  Attach your SNES RGB cable.&lt;br /&gt;
&lt;br /&gt;
[[image:N64-rgb4.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:N64-rgb5.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:N64-rgb6.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:N64-rgb7.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
&lt;br /&gt;
http://www.gamesx.com/rgbadd/rgbn64.htm&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Nintendo_64&amp;diff=171</id>
		<title>Nintendo 64</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Nintendo_64&amp;diff=171"/>
		<updated>2012-06-11T05:33:36Z</updated>

		<summary type="html">&lt;p&gt;Hkr: /* Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Nintendo 64&amp;#039;&amp;#039;&amp;#039;  was developed and produced by [[Nintendo]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Lots of :words: about the console.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
[[Nintendo 64 RGB mod]]&lt;br /&gt;
&lt;br /&gt;
=== Case ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overclock ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Nintendo_64_RGB_mod&amp;diff=170</id>
		<title>Nintendo 64 RGB mod</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Nintendo_64_RGB_mod&amp;diff=170"/>
		<updated>2012-06-11T05:32:12Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Created page with &amp;quot;The Nintendo 64 does not include RGB output by default.  However NTSC models can be modded to include RGB output.  This does not work for PAL N64s for unknown reasons.  ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Nintendo 64 does not include RGB output by default.  However [[NTSC]] models can be modded to include RGB output.  This does not work for PAL N64s for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
===Schematic===&lt;br /&gt;
&lt;br /&gt;
[[Image:N64 rgb.gif]]&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
&lt;br /&gt;
Dismantle your N64 ([[gamebit]] required) until the mainboard is exposed.  Locate the U4 VDC chip.  Identify pins 17, 19 and 21.  Pin 13 is labled.  Solder 3 wires to the pins and string them out.  Attach the three wires as shown in the schematic.  Your N64 should now output RGB.  Attach your SNES RGB cable.&lt;br /&gt;
&lt;br /&gt;
[[image:N64-rgb4.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:N64-rgb5.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:N64-rgb6.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[image:N64-rgb7.jpg]]&lt;br /&gt;
===Source===&lt;br /&gt;
&lt;br /&gt;
http://www.gamesx.com/rgbadd/rgbn64.htm&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:N64-rgb7.jpg&amp;diff=169</id>
		<title>File:N64-rgb7.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:N64-rgb7.jpg&amp;diff=169"/>
		<updated>2012-06-11T05:31:44Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:N64-rgb6.jpg&amp;diff=168</id>
		<title>File:N64-rgb6.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:N64-rgb6.jpg&amp;diff=168"/>
		<updated>2012-06-11T05:31:02Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:N64-rgb5.jpg&amp;diff=167</id>
		<title>File:N64-rgb5.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:N64-rgb5.jpg&amp;diff=167"/>
		<updated>2012-06-11T05:30:29Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:N64-rgb4.jpg&amp;diff=166</id>
		<title>File:N64-rgb4.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:N64-rgb4.jpg&amp;diff=166"/>
		<updated>2012-06-11T05:27:39Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:N64_rgb.gif&amp;diff=165</id>
		<title>File:N64 rgb.gif</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:N64_rgb.gif&amp;diff=165"/>
		<updated>2012-06-11T05:24:59Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Atari_7800&amp;diff=164</id>
		<title>Atari 7800</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Atari_7800&amp;diff=164"/>
		<updated>2012-06-11T05:16:31Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Atari 7800&amp;#039;&amp;#039;&amp;#039;  was developed and produced by [[Atari]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
The Atari 7800 is backwards compatible with Atari 2600 games (barring a few exceptions). It also small library of quality titles of its own. Notably games much closer the the arcade version than the 2600 ports. See Ms. Pacman for a good example. &lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
[http://saundby.com/atari7800mod/7800_vidmod_construction.html S-video mod]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Case ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overclock ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Atari]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Component_video&amp;diff=163</id>
		<title>Component video</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Component_video&amp;diff=163"/>
		<updated>2012-06-11T02:08:56Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Created page with &amp;quot;{{Infobox |title        = Component Video |image        = 200px }}  &amp;#039;&amp;#039;&amp;#039;Component video&amp;#039;&amp;#039;&amp;#039; is a video signal that has been split into two or more compon...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title        = Component Video&lt;br /&gt;
|image        = [[Image:component.jpg|200px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Component video&amp;#039;&amp;#039;&amp;#039; is a video signal that has been split into two or more component channels. In popular use, it refers to a type of component analog video information that is transmitted or stored as three separate signals. Component video can be contrasted with &amp;#039;&amp;#039;[[composite video]]&amp;#039;&amp;#039; ([[NTSC]], [[PAL]] or [[SECAM]]) in which all the video information is combined into a single line-level signal that is used in analog television. Like composite, component-video cables do not carry audio and are often paired with audio cables.&lt;br /&gt;
&lt;br /&gt;
When used without any other qualifications the term &amp;#039;&amp;#039;component video&amp;#039;&amp;#039; generally refers to analog [[YPbPr|YPbPr]] component video with sync on luma.&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:Component.jpg&amp;diff=162</id>
		<title>File:Component.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:Component.jpg&amp;diff=162"/>
		<updated>2012-06-11T02:01:23Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=S-Video&amp;diff=161</id>
		<title>S-Video</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=S-Video&amp;diff=161"/>
		<updated>2012-06-11T01:49:58Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Created page with &amp;quot;{{Infobox |title        = S-Video |image        = 200px |header1 = S-Video plug (Female) |header2 = Video Signal: NTSC, PAL, or SECAM Video }...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title        = S-Video&lt;br /&gt;
|image        = [[Image:s-video.jpg|200px]]&lt;br /&gt;
|header1 = S-Video plug (Female)&lt;br /&gt;
|header2 = Video Signal: [[NTSC]], [[PAL]], or [[SECAM]] Video&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Separate Video&amp;#039;&amp;#039;&amp;#039;, more commonly known as &amp;#039;&amp;#039;&amp;#039;S-Video&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Y/C&amp;#039;&amp;#039;&amp;#039;,  is an analog video  transmission scheme, in which video information is encoded on two channels: &amp;#039;&amp;#039;luma&amp;#039;&amp;#039; (luminance, intensity, &amp;quot;Y&amp;quot;) and &amp;#039;&amp;#039;chroma&amp;#039;&amp;#039; (colour, &amp;quot;C&amp;quot;). This separation is in contrast with lower-quality [[composite video]], in which all video information is encoded on one channel, and higher-quality [[component video]], in which video information is encoded on three channels. S-Video carries [[standard definition]] video (typically at [[480i]] or [[576i]] resolution), but does not carry audio on the same cable.&lt;br /&gt;
&lt;br /&gt;
The four-pin [[mini-DIN connector]] (shown at right) is the most common of several S-Video connector types. Other connector variants include seven-pin locking &amp;quot;dub&amp;quot; connectors used on many professional S-VHS machines, and dual &amp;quot;Y&amp;quot; and &amp;quot;C&amp;quot; [[BNC connector]]s, often used for S-Video patch panels. Early Y/C video monitors often used phono ([[RCA connector]])  that were switchable between Y/C and composite video input. Though the connectors are different, the Y/C signals for all types are compatible.&lt;br /&gt;
&lt;br /&gt;
===Pin Out===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pin 1&amp;#039;&amp;#039;&amp;#039;	GND	Ground (Y)&lt;br /&gt;
	&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pin 2&amp;#039;&amp;#039;&amp;#039;	GND	Ground (C)&lt;br /&gt;
	&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pin 3&amp;#039;&amp;#039;&amp;#039;	Y	Intensity (Luminance)&lt;br /&gt;
	&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pin 4&amp;#039;&amp;#039;&amp;#039;	C	Colour (Chrominance)&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In many European Union countries, S-Video is less common because of the dominance of SCART, which allows RGB quality and is usually fitted to every TV. It is not usual to find S-Video outputs on equipment such as DVD players, although the player may output S-Video over SCART, but the TV may not be compatible with S-Video wired this way, and so would just show a monochrome image. In this case it is sometimes possible to modify the SCART adapter cable to make it work. Games consoles usually do not output S-Video, due to the dominance of SCART with its better RGB quality.  However, in the US and other non-SCART countries, S-Video is provided but no RGB. The [[Nintendo 64]] was an exception - NTSC models could output S-Video, but only with modification could they output RGB. PAL Nintendo 64 models could output S-Video but not RGB despite, that being the easiest way to connect if done via SCART.&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:S-video.jpg&amp;diff=160</id>
		<title>File:S-video.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:S-video.jpg&amp;diff=160"/>
		<updated>2012-06-11T01:24:43Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Composite_video&amp;diff=159</id>
		<title>Composite video</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Composite_video&amp;diff=159"/>
		<updated>2012-06-11T01:21:06Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Created page with &amp;quot;{{Infobox |title        = Composite Video |image        = 200px |header1 = Physical Connector: RCA connector, 1/8th inch jack, etc |hea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title        = Composite Video&lt;br /&gt;
|image        = [[Image:composite_video_cable.jpg|200px]]&lt;br /&gt;
|header1 = Physical Connector: [[RCA connector]], 1/8th inch jack, etc&lt;br /&gt;
|header2 = Video Signal: [[NTSC]], [[PAL]], or [[SECAM]] video&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Composite video&amp;#039;&amp;#039;&amp;#039; is the format of an analog television (picture only) signal before it is combined with a sound signal and modulation|modulated onto an Radio Frequency|RF carrier wave|carrier.  In contrast to &amp;#039;&amp;#039;[[component video]]&amp;#039;&amp;#039; ([[YPbPr]]) it contains all required video information, including colors in a single line-level signal. Like component video, composite-video cables do not carry audio and are often paired with audio cables (see [[RCA connector]]).&lt;br /&gt;
&lt;br /&gt;
Composite video is often designated by the &amp;#039;&amp;#039;&amp;#039;CVBS&amp;#039;&amp;#039;&amp;#039; initialism, meaning &amp;quot;Color, Video, Blanking, and Sync.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is usually in standard formats such as [[NTSC]], [[PAL]], and [[SECAM]].&lt;br /&gt;
&lt;br /&gt;
===Demodulation loss===&lt;br /&gt;
&lt;br /&gt;
The process of modulating RF with the original video signal, and then demodulating the original signal again in the TV, introduces several losses.  RF is also &amp;quot;noisy&amp;quot; because of all of the video and radio signals already being broadcast, so this conversion also typically adds noise or interference to the signal as well. For these reasons, it is typically best to use composite connections instead of RF connections if possible. Almost all modern video equipment has at least composite connectors, so this typically isn&amp;#039;t a problem; however, older video equipment and some very low-end modern televisions have only RF input (essentially the antenna jack); while RF modulators are no longer common, they are still widely available to translate baseband signals for older equipment.&lt;br /&gt;
&lt;br /&gt;
However, just as the modulation and demodulation of RF loses quality, the mixing of the various signals into the original composite signal does the same, causing a checkerboard video artifact known as [[dot crawl]]. Dot crawl is an infamous defect that results from crosstalk due to the intermodulation of the chrominance and luminance components of the signal. This is usually seen when chrominance is transmitted with a high bandwidth, and its spectrum reaches into the band of the luminance frequencies. This has led to a proliferation of systems such as [[S-Video]] and [[component video]] to maintain the signals separately.  [[Comb filter]]s are also commonly used to separate signals, and eliminate artifacts, from composite sources.&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:Composite_video_cable.jpg&amp;diff=158</id>
		<title>File:Composite video cable.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:Composite_video_cable.jpg&amp;diff=158"/>
		<updated>2012-06-11T01:11:05Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Nintendo_Entertainment_System&amp;diff=155</id>
		<title>Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Nintendo_Entertainment_System&amp;diff=155"/>
		<updated>2012-06-10T01:40:48Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title        = Nintendo Entertainment System&lt;br /&gt;
|image        = [[Image:NES-001.jpeg|thumb|200px|NES-001]][[File:NES-101.jpeg|thumb|200px|NES-101]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039;  was developed and produced by [[Nintendo]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039; (also abbreviated as &amp;#039;&amp;#039;&amp;#039;NES&amp;#039;&amp;#039;&amp;#039; or simply called &amp;#039;&amp;#039;&amp;#039;Nintendo&amp;#039;&amp;#039;&amp;#039;) is an 8-bit video game console that was released by [[Nintendo]] in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the &amp;#039;&amp;#039;&amp;#039;Famicom&amp;#039;&amp;#039;&amp;#039;, or abbreviated to &amp;#039;&amp;#039;&amp;#039;FC&amp;#039;&amp;#039;&amp;#039;. In South Korea, it was known as the &amp;#039;&amp;#039;&amp;#039;Hyundai Comboy&amp;#039;&amp;#039;&amp;#039; (현대 컴보이) and was distributed by Hynix which then was known as Hyundai Electronics. It was succeeded by the [[Super Nintendo]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
===Disabling the Lockout Chip===&lt;br /&gt;
&lt;br /&gt;
The NES-001 contains the [[10NES]] lockout chip, which prevents bootleg games from running.  It also causes problems running legal games and is responsible for the infamous blinking light bug.  To disable, you have to cut the fourth pin of the lockout chip which removes all effects and greatly improves the consoles ability to read games.&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
===72 pin connector===&lt;br /&gt;
&lt;br /&gt;
The NES-001 has a 72 pin connector that can easily become worn out, causing problems with reading games.  There are two ways to fix this; you can either buy a new 72 pin connector and replace the old one, or you can take the old 72 pin connector and use a needle to bend the pins outward, making contact with the cartridge more secure.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Famicom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.racketboy.com/store/nintendo-nes.html Racket Boy]: Store that sells replacement 72 pin connectors, [[gamebits]], and aftermarket accessories for the NES.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Nintendo_Entertainment_System&amp;diff=154</id>
		<title>Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Nintendo_Entertainment_System&amp;diff=154"/>
		<updated>2012-06-10T01:34:32Z</updated>

		<summary type="html">&lt;p&gt;Hkr: /* Useful Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title        = Nintendo Entertainment System&lt;br /&gt;
|image        = [[Image:NES-001.jpeg|thumb|200px|NES-001]][[File:NES-101.jpeg|thumb|200px|NES-101]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039;  was developed and produced by [[Nintendo]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Lots of :words: about the console.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
===Disabling the Lockout Chip===&lt;br /&gt;
&lt;br /&gt;
The NES-001 contains the [[10NES]] lockout chip, which prevents bootleg games from running.  It also causes problems running legal games and is responsible for the infamous blinking light bug.  To disable, you have to cut the fourth pin of the lockout chip which removes all effects and greatly improves the consoles ability to read games.&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
===72 pin connector===&lt;br /&gt;
&lt;br /&gt;
The NES-001 has a 72 pin connector that can easily become worn out, causing problems with reading games.  There are two ways to fix this; you can either buy a new 72 pin connector and replace the old one, or you can take the old 72 pin connector and use a needle to bend the pins outward, making contact with the cartridge more secure.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Famicom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.racketboy.com/store/nintendo-nes.html Racket Boy]: Store that sells replacement 72 pin connectors, [[gamebits]], and aftermarket accessories for the NES.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Nintendo_Entertainment_System&amp;diff=153</id>
		<title>Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Nintendo_Entertainment_System&amp;diff=153"/>
		<updated>2012-06-10T01:33:17Z</updated>

		<summary type="html">&lt;p&gt;Hkr: /* Repairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title        = Nintendo Entertainment System&lt;br /&gt;
|image        = [[Image:NES-001.jpeg|thumb|200px|NES-001]][[File:NES-101.jpeg|thumb|200px|NES-101]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039;  was developed and produced by [[Nintendo]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Lots of :words: about the console.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
===Disabling the Lockout Chip===&lt;br /&gt;
&lt;br /&gt;
The NES-001 contains the [[10NES]] lockout chip, which prevents bootleg games from running.  It also causes problems running legal games and is responsible for the infamous blinking light bug.  To disable, you have to cut the fourth pin of the lockout chip which removes all effects and greatly improves the consoles ability to read games.&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
===72 pin connector===&lt;br /&gt;
&lt;br /&gt;
The NES-001 has a 72 pin connector that can easily become worn out, causing problems with reading games.  There are two ways to fix this; you can either buy a new 72 pin connector and replace the old one, or you can take the old 72 pin connector and use a needle to bend the pins outward, making contact with the cartridge more secure.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Famicom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.racketboy.com/store/nintendo-nes.html Racket Boy]&lt;br /&gt;
 - Store that sells replacement 72 pin connectors, [[gamebits]], and aftermarket accessories for the NES.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Nintendo_Entertainment_System&amp;diff=152</id>
		<title>Nintendo Entertainment System</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Nintendo_Entertainment_System&amp;diff=152"/>
		<updated>2012-06-10T01:32:47Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title        = Nintendo Entertainment System&lt;br /&gt;
|image        = [[Image:NES-001.jpeg|thumb|200px|NES-001]][[File:NES-101.jpeg|thumb|200px|NES-101]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Nintendo Entertainment System&amp;#039;&amp;#039;&amp;#039;  was developed and produced by [[Nintendo]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Lots of :words: about the console.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
===Disabling the Lockout Chip===&lt;br /&gt;
&lt;br /&gt;
The NES-001 contains the [[10NES]] lockout chip, which prevents bootleg games from running.  It also causes problems running legal games and is responsible for the infamous blinking light bug.  To disable, you have to cut the fourth pin of the lockout chip which removes all effects and greatly improves the consoles ability to read games.&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
The NES-001 has a 72 pin connector that can easily become worn out, causing problems with reading games.  There are two ways to fix this; you can either buy a new 72 pin connector and replace the old one, or you can take the old 72 pin connector and use a needle to bend the pins outward, making contact with the cartridge more secure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Famicom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.racketboy.com/store/nintendo-nes.html Racket Boy]&lt;br /&gt;
 - Store that sells replacement 72 pin connectors, [[gamebits]], and aftermarket accessories for the NES.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=XRGB_Mini&amp;diff=141</id>
		<title>XRGB Mini</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=XRGB_Mini&amp;diff=141"/>
		<updated>2012-06-09T13:27:05Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;XRGB Mini&amp;#039;&amp;#039;&amp;#039;  (aka Framemeister) is an upscaler developed by [http://www.micomsoft.co.jp Micomsoft] in Japan.  It supports upscaling content from composite, component (via D Terminal), HDMI, and RGB.  RGB is the best video signal available for many older consoles, however most TVs these days can&amp;#039;t properly handle the 240p signal they use.  The XRGB Mini is designed to address that and is one of the best upscalers available for retro gaming due to its low input delay.&lt;br /&gt;
&lt;br /&gt;
[[File:Framemeister01.jpg|thumb|200px|XRGB-Mini]]&lt;br /&gt;
&lt;br /&gt;
== What&amp;#039;s in the box ==&lt;br /&gt;
&lt;br /&gt;
The Mini comes with the unit itself, a power supply, a mini-DIN to JP21 adaptor, a remote, and an SD card (used for firmware updates).  If you need it to scale component input, you can also purchase a component to D Terminal adaptor, but it is not included with the Framemeister.  It is important to note, though, that although the JP21 connector on the mini DIN adaptor looks just like a SCART socket, the pinout is completely different and plugging in a European SCART cable may damage your unit.  In order to use Euro SCART cables, you can get a different mini DIN adaptor ([http://myworld.ebay.com/retro_console_accessories/ Retro Access] sells an excellent one that also includes a sync stripper) or a JP21 to SCART adaptor.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Inputs: Composite, D Terminal (component), HDMI, RGB&lt;br /&gt;
Output: HDMI&lt;br /&gt;
Power supply: 5V, 2.3A, center positive, 4.0/1.7mm barrel&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
[http://www.micomsoft.co.jp/xrgb-mini_download.htm Firmware Updates]&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
[http://www.amazon.com/VM1898-Universal-Converter-Worldwide-Eliminates/dp/B000NNFECS/ US Power Supply]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://myworld.ebay.com/retro_console_accessories/ Retro Access]&amp;#039;s eBay shop for SCART cables and SCART adaptors&lt;br /&gt;
&lt;br /&gt;
==Where to buy==&lt;br /&gt;
[http://www.solarisjapan.com/categories/XRGB/?setCurrencyId=1/ Solaris Japan]&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
http://retrogaming.hazard-city.de/framemeister.html&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:Framemeister01.jpg&amp;diff=140</id>
		<title>File:Framemeister01.jpg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:Framemeister01.jpg&amp;diff=140"/>
		<updated>2012-06-09T13:25:25Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Picture of the front and back of the XRGB-Mini&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of the front and back of the XRGB-Mini&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=XRGB_Mini&amp;diff=139</id>
		<title>XRGB Mini</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=XRGB_Mini&amp;diff=139"/>
		<updated>2012-06-09T13:22:27Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;XRGB Mini&amp;#039;&amp;#039;&amp;#039;  (aka Framemeister) is an upscaler developed by [http://www.micomsoft.co.jp Micomsoft] in Japan.  It supports upscaling content from composite, component (via D Terminal), HDMI, and RGB.  RGB is the best video signal available for many older consoles, however most TVs these days can&amp;#039;t properly handle the 240p signal they use.  The XRGB Mini is designed to address that and is one of the best upscalers available for retro gaming due to its low input delay.&lt;br /&gt;
&lt;br /&gt;
== What&amp;#039;s in the box ==&lt;br /&gt;
&lt;br /&gt;
The Mini comes with the unit itself, a power supply, a mini-DIN to JP21 adaptor, a remote, and an SD card (used for firmware updates).  If you need it to scale component input, you can also purchase a component to D Terminal adaptor, but it is not included with the Framemeister.  It is important to note, though, that although the JP21 connector on the mini DIN adaptor looks just like a SCART socket, the pinout is completely different and plugging in a European SCART cable may damage your unit.  In order to use Euro SCART cables, you can get a different mini DIN adaptor ([http://myworld.ebay.com/retro_console_accessories/ Retro Access] sells an excellent one that also includes a sync stripper) or a JP21 to SCART adaptor.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Inputs: Composite, D Terminal (component), HDMI, RGB&lt;br /&gt;
Output: HDMI&lt;br /&gt;
Power supply: 5V, 2.3A, center positive, 4.0/1.7mm barrel&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
[http://www.micomsoft.co.jp/xrgb-mini_download.htm Firmware Updates]&lt;br /&gt;
&lt;br /&gt;
== Accessories ==&lt;br /&gt;
&lt;br /&gt;
[http://www.amazon.com/VM1898-Universal-Converter-Worldwide-Eliminates/dp/B000NNFECS/ US Power Supply]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://myworld.ebay.com/retro_console_accessories/ Retro Access]&amp;#039;s eBay shop for SCART cables and SCART adaptors&lt;br /&gt;
&lt;br /&gt;
==Where to buy==&lt;br /&gt;
[http://www.solarisjapan.com/categories/XRGB/?setCurrencyId=1/ Solaris Japan]&lt;br /&gt;
&lt;br /&gt;
==Reviews==&lt;br /&gt;
&lt;br /&gt;
http://retrogaming.hazard-city.de/framemeister.html&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Template:Infobox_consoles&amp;diff=90</id>
		<title>Template:Infobox consoles</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Template:Infobox_consoles&amp;diff=90"/>
		<updated>2012-06-09T04:54:14Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Template:Infobox_consoles&amp;diff=89</id>
		<title>Template:Infobox consoles</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Template:Infobox_consoles&amp;diff=89"/>
		<updated>2012-06-09T04:50:11Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Created page with &amp;quot;{{ infobox_consoles | title      = {{{name|&amp;lt;includeonly&amp;gt;{{{Name|{{{title|{{PAGENAME}} }}} }}}&amp;lt;/includeonly&amp;gt; }}} | bodyclass  = hproduct vevent | titleclass = fn summary  | abo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_consoles&lt;br /&gt;
| title      = {{{name|&amp;lt;includeonly&amp;gt;{{{Name|{{{title|{{PAGENAME}} }}} }}}&amp;lt;/includeonly&amp;gt; }}}&lt;br /&gt;
| bodyclass  = hproduct vevent&lt;br /&gt;
| titleclass = fn summary&lt;br /&gt;
&lt;br /&gt;
| above      = {{{logo|{{{Logo|}}} }}}&lt;br /&gt;
| image      = {{#if:{{{Image|}}}|[[file:{{{Image}}}|{{px|{{{ImageWidth|}}}|frameless}}]]|{{{image|{{{photo|{{{Photo|}}} }}} }}} }}&lt;br /&gt;
| caption    = {{{caption|{{{Caption|}}} }}}&lt;br /&gt;
&lt;br /&gt;
| label1     = {{nowrap|Also known as}}&lt;br /&gt;
| data1      = {{{aka|}}}&lt;br /&gt;
| label2     = Developer&lt;br /&gt;
| data2      = {{{developer|{{{Developer|}}}}}}&lt;br /&gt;
| label3     = [[:Category:Electronics companies|Manufacturer]]&lt;br /&gt;
| data3      = {{{manufacturer|}}}&lt;br /&gt;
| label4     = Product family&lt;br /&gt;
| data4      = {{{family|}}}&lt;br /&gt;
| label5     = Type&lt;br /&gt;
| data5      = {{{type|{{{Type|}}} }}}&lt;br /&gt;
| label6     = [[History of video games|Generation]]&lt;br /&gt;
| data6      = {{{generation|}}}&lt;br /&gt;
| label7     = Release date&lt;br /&gt;
| data7      = {{{release date|{{{releasedate|{{{first_release_date|{{{Released|{{{Introduced|}}} }}} }}} }}} }}}&lt;br /&gt;
| label8     = Retail availability&lt;br /&gt;
| data8      = {{{lifespan|}}}&lt;br /&gt;
| label9     = Introductory price&lt;br /&gt;
| data9      = {{{price|{{{baseprice|{{{Baseprice|{{{MSRP|}}} }}} }}} }}}&lt;br /&gt;
| label10    = Discontinued&lt;br /&gt;
| data10     = {{{discontinuation_date|{{{discontinued|{{{Discontinued|}}} }}} }}}&lt;br /&gt;
| label11    = Units sold&lt;br /&gt;
| data11     = {{{units sold|{{{unitssold|}}}}}}&lt;br /&gt;
| label12    = Units shipped&lt;br /&gt;
| data12     = {{{units shipped|{{{unitsshipped|}}}}}}&lt;br /&gt;
| label13    = Media&lt;br /&gt;
| data13     = {{{media|{{{Media|}}} }}}&lt;br /&gt;
| label14    = [[Operating system]]&lt;br /&gt;
| data14     = {{{operatingsystem|{{{os|{{{OS|}}} }}} }}}&lt;br /&gt;
| label15    = Power&lt;br /&gt;
| data15     = {{{power|{{{Power|}}}}}}&lt;br /&gt;
| label16    = [[Central processing unit|CPU]]&lt;br /&gt;
| data16     = {{{cpu|{{{CPU|{{{processor|{{{Processor|}}} }}} }}} }}} {{#if:{{{CPUspeed|}}}|@ {{{CPUspeed}}} }}&lt;br /&gt;
| label17    = Storage capacity&lt;br /&gt;
| data17     = {{{storage|}}}&lt;br /&gt;
| label18    = Memory&lt;br /&gt;
| data18     = {{{memory|{{{Memory|{{{RAM|}}} }}} }}} {{#if:{{{RAMtype|}}}|({{{RAMtype}}})}}&lt;br /&gt;
| label19    = Display&lt;br /&gt;
| data19     = {{{display|{{{Display|}}} }}}&lt;br /&gt;
| label20    = Graphics&lt;br /&gt;
| data20     = {{{graphics|{{{Graphics|{{{GPU|}}} }}} }}}&lt;br /&gt;
| label21    = Sound&lt;br /&gt;
| data21     = {{{sound|{{{Sound|}}} }}}&lt;br /&gt;
| label22    = Input&lt;br /&gt;
| data22     = {{{input|{{{Input|}}} }}}&lt;br /&gt;
| label23    = Controller input&lt;br /&gt;
| data23     = {{{controllers|}}}&lt;br /&gt;
| label24    = Camera&lt;br /&gt;
| data24     = {{{camera|}}}&lt;br /&gt;
| label25    = Touchpad&lt;br /&gt;
| data25     = {{{touchpad|}}}&lt;br /&gt;
| label26    = Connectivity&lt;br /&gt;
| data26     = {{{connectivity|{{{Connectivity|}}} }}}&lt;br /&gt;
| label27    = Online services&lt;br /&gt;
| data27     = {{{online service|{{{onlineservice|{{{service|}}} }}} }}}&lt;br /&gt;
| label28    = Dimensions&lt;br /&gt;
| data28     = {{{dimensions|{{{Casing|}}} }}}&lt;br /&gt;
| label29    = Weight&lt;br /&gt;
| data29     = {{{weight|}}}&lt;br /&gt;
| label30    = [[List of best-selling video games|Best-selling game]]&lt;br /&gt;
| data30     = {{{top game|{{{topgame|}}}}}}&lt;br /&gt;
| label31    = [[Backward compatibility|Backward&amp;lt;br/&amp;gt;compatibility]]&lt;br /&gt;
| data31     = {{{compatibility|}}}&lt;br /&gt;
| label32    = Predecessor&lt;br /&gt;
| data32     = {{{predecessor|}}}&lt;br /&gt;
| label33    = Successor&lt;br /&gt;
| data33     = {{{successor|}}}&lt;br /&gt;
| label34    = Related articles&lt;br /&gt;
| data34     = {{{related|}}}&lt;br /&gt;
| label35    = Website&lt;br /&gt;
| data35     = {{{website|{{{Website|}}} }}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Main_Page&amp;diff=85</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Main_Page&amp;diff=85"/>
		<updated>2012-06-09T03:35:35Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Retro Gooning, the goony goon place for all things useful for retro gaming and to compare e-peen sizes.  Feel free to add any modding guides, obscure game reviews, or whatever you want.  We&amp;#039;ll figure how to catalogue things later.&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User&amp;#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
==Video Game Consoles by Developer==&lt;br /&gt;
[[Atari]]&lt;br /&gt;
&lt;br /&gt;
[[Microsoft]]&lt;br /&gt;
&lt;br /&gt;
[[NEC]]&lt;br /&gt;
&lt;br /&gt;
[[Nintendo]]&lt;br /&gt;
&lt;br /&gt;
[[Sega]]&lt;br /&gt;
&lt;br /&gt;
[[SNK]]&lt;br /&gt;
&lt;br /&gt;
[[Sony]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [//www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [//www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=TurboGrafx_16&amp;diff=84</id>
		<title>TurboGrafx 16</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=TurboGrafx_16&amp;diff=84"/>
		<updated>2012-06-09T03:29:51Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Redirected page to PC engine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[PC engine]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=TurboGrafx_16&amp;diff=83</id>
		<title>TurboGrafx 16</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=TurboGrafx_16&amp;diff=83"/>
		<updated>2012-06-09T03:29:33Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Redirected page to PC-engine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[PC-engine]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=NEC&amp;diff=82</id>
		<title>NEC</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=NEC&amp;diff=82"/>
		<updated>2012-06-09T03:29:09Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Created page with &amp;quot;==Home Consoles==  PC engine/TurboGrafx 16  PC Engine CD-ROM²   PC Engine Super CD-ROM²  PC Engine Duo  SuperGrafx&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Home Consoles==&lt;br /&gt;
&lt;br /&gt;
[[PC engine]]/[[TurboGrafx 16]]&lt;br /&gt;
&lt;br /&gt;
[[PC Engine CD-ROM² ]]&lt;br /&gt;
&lt;br /&gt;
[[PC Engine Super CD-ROM²]]&lt;br /&gt;
&lt;br /&gt;
[[PC Engine Duo]]&lt;br /&gt;
&lt;br /&gt;
[[SuperGrafx]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=PC_Engine_Duo&amp;diff=81</id>
		<title>PC Engine Duo</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=PC_Engine_Duo&amp;diff=81"/>
		<updated>2012-06-09T03:26:29Z</updated>

		<summary type="html">&lt;p&gt;Hkr: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;PC Engine Duo&amp;#039;&amp;#039;&amp;#039;  was developed and produced by NEC.  == Details ==  Lots of :words: about the console.  === Hardware ===  Physical tech specs.  === Software ===  P...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;PC Engine Duo&amp;#039;&amp;#039;&amp;#039;  was developed and produced by [[NEC]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Lots of :words: about the console.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Case ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overclock ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NEC]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=PC_Engine_Super_CD-ROM%C2%B2&amp;diff=80</id>
		<title>PC Engine Super CD-ROM²</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=PC_Engine_Super_CD-ROM%C2%B2&amp;diff=80"/>
		<updated>2012-06-09T03:24:01Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;PC Engine Super CD-ROM²&amp;#039;&amp;#039;&amp;#039;  was a CD-ROM add on for the [[PC engine]] developed and produced by [[NEC]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Lots of :words: about the console.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Case ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overclock ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NEC]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=PC_Engine_Super_CD-ROM%C2%B2&amp;diff=79</id>
		<title>PC Engine Super CD-ROM²</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=PC_Engine_Super_CD-ROM%C2%B2&amp;diff=79"/>
		<updated>2012-06-09T03:23:20Z</updated>

		<summary type="html">&lt;p&gt;Hkr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;PC Engine Super CD-ROM²&amp;#039;&amp;#039;&amp;#039;  was a CD-ROM add on for the [[PC Engine]] developed and produced by [[NEC]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Lots of :words: about the console.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Case ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overclock ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NEC]]&lt;/div&gt;</summary>
		<author><name>Hkr</name></author>
	</entry>
</feed>