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	<id>https://retrogooning.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Midge</id>
	<title>Retro Gooning - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://retrogooning.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Midge"/>
	<link rel="alternate" type="text/html" href="https://retrogooning.com/wiki/Special:Contributions/Midge"/>
	<updated>2026-05-08T13:19:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://retrogooning.com/index.php?title=MVS_Recommended_Games&amp;diff=334</id>
		<title>MVS Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=MVS_Recommended_Games&amp;diff=334"/>
		<updated>2013-04-10T17:53:45Z</updated>

		<summary type="html">&lt;p&gt;Midge: Undo revision 325 by Midge (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platfomer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
&lt;br /&gt;
== Fighting/Beat &amp;#039;em up ==&lt;br /&gt;
[[World Heroes Perfect - 1995]]&lt;br /&gt;
&lt;br /&gt;
== Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Commodore_64&amp;diff=333</id>
		<title>Commodore 64</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Commodore_64&amp;diff=333"/>
		<updated>2013-04-10T17:41:32Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== Platfomer == Impossible Mission - 1984   == RPG ==   == Fighting/Beat &amp;#039;em up ==  == Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platfomer ==&lt;br /&gt;
[[Impossible Mission - 1984]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighting/Beat &amp;#039;em up ==&lt;br /&gt;
&lt;br /&gt;
== Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Impossible_Mission_-_1984&amp;diff=332</id>
		<title>Impossible Mission - 1984</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Impossible_Mission_-_1984&amp;diff=332"/>
		<updated>2013-04-10T17:29:17Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Impossible Mission ==&lt;br /&gt;
[[File:Impossible_Mission_Coverart.png‎|200px|Thumb|Right|Coverart]]&amp;#039;&amp;#039;&amp;#039;C64 - 1984 - Platformer/Puzzle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Impossible Mission is probably my favorite game on the platform, and one I played the shit out of as a kid despite not knowing how to really beat the game. Still a lot of fun, and I really love the environment.&lt;br /&gt;
&lt;br /&gt;
In this game, you play as a secret agent who must stop a madman from hacking into defense computers and launching a nuclear warhead [at least I think that&amp;#039;s what the plot is, wikipedia is a little more vague on it but this is what I recall]. You do this by finding keycards by searching furniture and other objects in the game, and once you&amp;#039;ve got a full set of keycards, you can gain access to the final control room and win the game. The trick here is, the keycards are in pieces - 4 pieces to a keycard. You need to assemble the pieces in order to create complete keycards. They come in different colors and sometimes rotated/flipped, so you need to manipulate the card pieces you find to fit together and create the final keycard. There are a total of 36 pieces, which make 9 keycards.&lt;br /&gt;
&lt;br /&gt;
There are no lives in the game; instead, you have &amp;quot;6 hours&amp;quot; to finish the game, and each death costs you 10 minutes. You can die in two ways - falling in holes [which plays the best digital voice sample ever made], and getting electrocuted by robots. Oh, did I forget to mention? Yeah, the entire game is filled with lightning-slinging security robots and the occasional ominous black orb of death which will kill you if it touches you [and it will try]. The robots have varying patterns and behaviors, and you&amp;#039;ll need to work around them to search the rooms for keycard pieces. Thankfully, you can jump over the security robots [provided they don&amp;#039;t zap you first] and the ominous black death orbs can usually be avoided easily. Also, sometimes instead of keycards you find codes which disable robots [also ones which reset room platforms, which is handy] - you can use these codes in computer terminals located in some rooms.&lt;br /&gt;
&lt;br /&gt;
Something I really love about the game is that its layout is randomized. The game has a series of long elevator shafts with rooms coming off of them, and the layout is totally randomized each time you play. Room designs get reused, but their locations [and the locations of puzzle pieces/codes] get randomized too. The location of the control room is random as well.&lt;br /&gt;
&lt;br /&gt;
Another neat thing Impossible Mission has is music rooms. These are rooms which contain a large grid of white and black blocks, and when you enter the room, a series of notes is played as the blocks light up. You then need to play those notes back by clicking the right squares, in ascending order of low note to high note. If you do, you&amp;#039;ll get lift/robot disabling codes. I&amp;#039;ve also always loved going into an otherwise empty room and all of a sudden one of those ominous black death orbs starts to descend from above and chase me, making me have to figure out some way to trick it into getting stuck somewhere so I can escape. Pretty neat.&lt;br /&gt;
&lt;br /&gt;
I really can&amp;#039;t recommend this game enough. The C64 version is the best I&amp;#039;ve played, and I think I&amp;#039;ve played them all by now. The sound design is excellent - from the humming and other noises from the robots, to the sound of the player&amp;#039;s footsteps as he runs through the levels, to the digitized voices sprinkled throughout, it&amp;#039;s just great. The randomization makes for great replayability, and the variance in robot AI and placement means there are some tense moments searching then trying to hurry away before you&amp;#039;re caught.&lt;br /&gt;
&lt;br /&gt;
Great game. :D&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=260#post414257546 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Impossible_Mission Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=ivHFP3dJAkM Youtube Video]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Impossible_Mission_-_1984&amp;diff=331</id>
		<title>Impossible Mission - 1984</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Impossible_Mission_-_1984&amp;diff=331"/>
		<updated>2013-04-10T17:28:49Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Impossible Mission ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C64 - 1984 - Platformer/Puzzle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Impossible Mission is probably my favorite game on the platform, and one I played the shit out of as a kid despite not knowing how to really beat the game. Still a lot of fun, and I really love the environment.&lt;br /&gt;
&lt;br /&gt;
In this game, you play as a secret agent who must stop a madman from hacking into defense computers and launching a nuclear warhead [at least I think that&amp;#039;s what the plot is, wikipedia is a little more vague on it but this is what I recall]. You do this by finding keycards by searching furniture and other objects in the game, and once you&amp;#039;ve got a full set of keycards, you can gain access to the final control room and win the game. The trick here is, the keycards are in pieces - 4 pieces to a keycard. You need to assemble the pieces in order to create complete keycards. They come in different colors and sometimes rotated/flipped, so you need to manipulate the card pieces you find to fit together and create the final keycard. There are a total of 36 pieces, which make 9 keycards.&lt;br /&gt;
&lt;br /&gt;
[[File:Impossible_Mission_Coverart.png‎|200px|Thumb|Left|Coverart]]There are no lives in the game; instead, you have &amp;quot;6 hours&amp;quot; to finish the game, and each death costs you 10 minutes. You can die in two ways - falling in holes [which plays the best digital voice sample ever made], and getting electrocuted by robots. Oh, did I forget to mention? Yeah, the entire game is filled with lightning-slinging security robots and the occasional ominous black orb of death which will kill you if it touches you [and it will try]. The robots have varying patterns and behaviors, and you&amp;#039;ll need to work around them to search the rooms for keycard pieces. Thankfully, you can jump over the security robots [provided they don&amp;#039;t zap you first] and the ominous black death orbs can usually be avoided easily. Also, sometimes instead of keycards you find codes which disable robots [also ones which reset room platforms, which is handy] - you can use these codes in computer terminals located in some rooms.&lt;br /&gt;
&lt;br /&gt;
Something I really love about the game is that its layout is randomized. The game has a series of long elevator shafts with rooms coming off of them, and the layout is totally randomized each time you play. Room designs get reused, but their locations [and the locations of puzzle pieces/codes] get randomized too. The location of the control room is random as well.&lt;br /&gt;
&lt;br /&gt;
Another neat thing Impossible Mission has is music rooms. These are rooms which contain a large grid of white and black blocks, and when you enter the room, a series of notes is played as the blocks light up. You then need to play those notes back by clicking the right squares, in ascending order of low note to high note. If you do, you&amp;#039;ll get lift/robot disabling codes. I&amp;#039;ve also always loved going into an otherwise empty room and all of a sudden one of those ominous black death orbs starts to descend from above and chase me, making me have to figure out some way to trick it into getting stuck somewhere so I can escape. Pretty neat.&lt;br /&gt;
&lt;br /&gt;
I really can&amp;#039;t recommend this game enough. The C64 version is the best I&amp;#039;ve played, and I think I&amp;#039;ve played them all by now. The sound design is excellent - from the humming and other noises from the robots, to the sound of the player&amp;#039;s footsteps as he runs through the levels, to the digitized voices sprinkled throughout, it&amp;#039;s just great. The randomization makes for great replayability, and the variance in robot AI and placement means there are some tense moments searching then trying to hurry away before you&amp;#039;re caught.&lt;br /&gt;
&lt;br /&gt;
Great game. :D&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=260#post414257546 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Impossible_Mission Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=ivHFP3dJAkM Youtube Video]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Impossible_Mission_-_1984&amp;diff=330</id>
		<title>Impossible Mission - 1984</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Impossible_Mission_-_1984&amp;diff=330"/>
		<updated>2013-04-10T17:28:30Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Impossible Mission ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C64 - 1984 - Platformer/Puzzle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Impossible Mission is probably my favorite game on the platform, and one I played the shit out of as a kid despite not knowing how to really beat the game. Still a lot of fun, and I really love the environment.&lt;br /&gt;
&lt;br /&gt;
In this game, you play as a secret agent who must stop a madman from hacking into defense computers and launching a nuclear warhead [at least I think that&amp;#039;s what the plot is, wikipedia is a little more vague on it but this is what I recall]. You do this by finding keycards by searching furniture and other objects in the game, and once you&amp;#039;ve got a full set of keycards, you can gain access to the final control room and win the game. The trick here is, the keycards are in pieces - 4 pieces to a keycard. You need to assemble the pieces in order to create complete keycards. They come in different colors and sometimes rotated/flipped, so you need to manipulate the card pieces you find to fit together and create the final keycard. There are a total of 36 pieces, which make 9 keycards.&lt;br /&gt;
&lt;br /&gt;
[[File:Impossible_Mission_Coverart.png‎|200|Thumb|Left|Coverart]]There are no lives in the game; instead, you have &amp;quot;6 hours&amp;quot; to finish the game, and each death costs you 10 minutes. You can die in two ways - falling in holes [which plays the best digital voice sample ever made], and getting electrocuted by robots. Oh, did I forget to mention? Yeah, the entire game is filled with lightning-slinging security robots and the occasional ominous black orb of death which will kill you if it touches you [and it will try]. The robots have varying patterns and behaviors, and you&amp;#039;ll need to work around them to search the rooms for keycard pieces. Thankfully, you can jump over the security robots [provided they don&amp;#039;t zap you first] and the ominous black death orbs can usually be avoided easily. Also, sometimes instead of keycards you find codes which disable robots [also ones which reset room platforms, which is handy] - you can use these codes in computer terminals located in some rooms.&lt;br /&gt;
&lt;br /&gt;
Something I really love about the game is that its layout is randomized. The game has a series of long elevator shafts with rooms coming off of them, and the layout is totally randomized each time you play. Room designs get reused, but their locations [and the locations of puzzle pieces/codes] get randomized too. The location of the control room is random as well.&lt;br /&gt;
&lt;br /&gt;
Another neat thing Impossible Mission has is music rooms. These are rooms which contain a large grid of white and black blocks, and when you enter the room, a series of notes is played as the blocks light up. You then need to play those notes back by clicking the right squares, in ascending order of low note to high note. If you do, you&amp;#039;ll get lift/robot disabling codes. I&amp;#039;ve also always loved going into an otherwise empty room and all of a sudden one of those ominous black death orbs starts to descend from above and chase me, making me have to figure out some way to trick it into getting stuck somewhere so I can escape. Pretty neat.&lt;br /&gt;
&lt;br /&gt;
I really can&amp;#039;t recommend this game enough. The C64 version is the best I&amp;#039;ve played, and I think I&amp;#039;ve played them all by now. The sound design is excellent - from the humming and other noises from the robots, to the sound of the player&amp;#039;s footsteps as he runs through the levels, to the digitized voices sprinkled throughout, it&amp;#039;s just great. The randomization makes for great replayability, and the variance in robot AI and placement means there are some tense moments searching then trying to hurry away before you&amp;#039;re caught.&lt;br /&gt;
&lt;br /&gt;
Great game. :D&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=260#post414257546 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Impossible_Mission Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=ivHFP3dJAkM Youtube Video]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Impossible_Mission_-_1984&amp;diff=329</id>
		<title>Impossible Mission - 1984</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Impossible_Mission_-_1984&amp;diff=329"/>
		<updated>2013-04-10T17:27:48Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Impossible Mission ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C64 - 1984 - Platformer/Puzzle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Impossible Mission is probably my favorite game on the platform, and one I played the shit out of as a kid despite not knowing how to really beat the game. Still a lot of fun, and I really love the environment.&lt;br /&gt;
&lt;br /&gt;
In this game, you play as a secret agent who must stop a madman from hacking into defense computers and launching a nuclear warhead [at least I think that&amp;#039;s what the plot is, wikipedia is a little more vague on it but this is what I recall]. You do this by finding keycards by searching furniture and other objects in the game, and once you&amp;#039;ve got a full set of keycards, you can gain access to the final control room and win the game. The trick here is, the keycards are in pieces - 4 pieces to a keycard. You need to assemble the pieces in order to create complete keycards. They come in different colors and sometimes rotated/flipped, so you need to manipulate the card pieces you find to fit together and create the final keycard. There are a total of 36 pieces, which make 9 keycards.&lt;br /&gt;
&lt;br /&gt;
[[File:Impossible_Mission_Coverart.png‎|Thumb|Left|Coverart]]There are no lives in the game; instead, you have &amp;quot;6 hours&amp;quot; to finish the game, and each death costs you 10 minutes. You can die in two ways - falling in holes [which plays the best digital voice sample ever made], and getting electrocuted by robots. Oh, did I forget to mention? Yeah, the entire game is filled with lightning-slinging security robots and the occasional ominous black orb of death which will kill you if it touches you [and it will try]. The robots have varying patterns and behaviors, and you&amp;#039;ll need to work around them to search the rooms for keycard pieces. Thankfully, you can jump over the security robots [provided they don&amp;#039;t zap you first] and the ominous black death orbs can usually be avoided easily. Also, sometimes instead of keycards you find codes which disable robots [also ones which reset room platforms, which is handy] - you can use these codes in computer terminals located in some rooms.&lt;br /&gt;
&lt;br /&gt;
Something I really love about the game is that its layout is randomized. The game has a series of long elevator shafts with rooms coming off of them, and the layout is totally randomized each time you play. Room designs get reused, but their locations [and the locations of puzzle pieces/codes] get randomized too. The location of the control room is random as well.&lt;br /&gt;
&lt;br /&gt;
Another neat thing Impossible Mission has is music rooms. These are rooms which contain a large grid of white and black blocks, and when you enter the room, a series of notes is played as the blocks light up. You then need to play those notes back by clicking the right squares, in ascending order of low note to high note. If you do, you&amp;#039;ll get lift/robot disabling codes. I&amp;#039;ve also always loved going into an otherwise empty room and all of a sudden one of those ominous black death orbs starts to descend from above and chase me, making me have to figure out some way to trick it into getting stuck somewhere so I can escape. Pretty neat.&lt;br /&gt;
&lt;br /&gt;
I really can&amp;#039;t recommend this game enough. The C64 version is the best I&amp;#039;ve played, and I think I&amp;#039;ve played them all by now. The sound design is excellent - from the humming and other noises from the robots, to the sound of the player&amp;#039;s footsteps as he runs through the levels, to the digitized voices sprinkled throughout, it&amp;#039;s just great. The randomization makes for great replayability, and the variance in robot AI and placement means there are some tense moments searching then trying to hurry away before you&amp;#039;re caught.&lt;br /&gt;
&lt;br /&gt;
Great game. :D&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=260#post414257546 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Impossible_Mission Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=ivHFP3dJAkM Youtube Video]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Impossible_Mission_-_1984&amp;diff=328</id>
		<title>Impossible Mission - 1984</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Impossible_Mission_-_1984&amp;diff=328"/>
		<updated>2013-04-10T17:26:49Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Impossible Mission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Impossible Mission ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C64 - 1984 - Platformer/Puzzle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Impossible Mission is probably my favorite game on the platform, and one I played the shit out of as a kid despite not knowing how to really beat the game. Still a lot of fun, and I really love the environment.&lt;br /&gt;
&lt;br /&gt;
In this game, you play as a secret agent who must stop a madman from hacking into defense computers and launching a nuclear warhead [at least I think that&amp;#039;s what the plot is, wikipedia is a little more vague on it but this is what I recall]. You do this by finding keycards by searching furniture and other objects in the game, and once you&amp;#039;ve got a full set of keycards, you can gain access to the final control room and win the game. The trick here is, the keycards are in pieces - 4 pieces to a keycard. You need to assemble the pieces in order to create complete keycards. They come in different colors and sometimes rotated/flipped, so you need to manipulate the card pieces you find to fit together and create the final keycard. There are a total of 36 pieces, which make 9 keycards.&lt;br /&gt;
&lt;br /&gt;
[[File:Impossible_Mission_Coverart.png‎|LEFT]]There are no lives in the game; instead, you have &amp;quot;6 hours&amp;quot; to finish the game, and each death costs you 10 minutes. You can die in two ways - falling in holes [which plays the best digital voice sample ever made], and getting electrocuted by robots. Oh, did I forget to mention? Yeah, the entire game is filled with lightning-slinging security robots and the occasional ominous black orb of death which will kill you if it touches you [and it will try]. The robots have varying patterns and behaviors, and you&amp;#039;ll need to work around them to search the rooms for keycard pieces. Thankfully, you can jump over the security robots [provided they don&amp;#039;t zap you first] and the ominous black death orbs can usually be avoided easily. Also, sometimes instead of keycards you find codes which disable robots [also ones which reset room platforms, which is handy] - you can use these codes in computer terminals located in some rooms.&lt;br /&gt;
&lt;br /&gt;
Something I really love about the game is that its layout is randomized. The game has a series of long elevator shafts with rooms coming off of them, and the layout is totally randomized each time you play. Room designs get reused, but their locations [and the locations of puzzle pieces/codes] get randomized too. The location of the control room is random as well.&lt;br /&gt;
&lt;br /&gt;
Another neat thing Impossible Mission has is music rooms. These are rooms which contain a large grid of white and black blocks, and when you enter the room, a series of notes is played as the blocks light up. You then need to play those notes back by clicking the right squares, in ascending order of low note to high note. If you do, you&amp;#039;ll get lift/robot disabling codes. I&amp;#039;ve also always loved going into an otherwise empty room and all of a sudden one of those ominous black death orbs starts to descend from above and chase me, making me have to figure out some way to trick it into getting stuck somewhere so I can escape. Pretty neat.&lt;br /&gt;
&lt;br /&gt;
I really can&amp;#039;t recommend this game enough. The C64 version is the best I&amp;#039;ve played, and I think I&amp;#039;ve played them all by now. The sound design is excellent - from the humming and other noises from the robots, to the sound of the player&amp;#039;s footsteps as he runs through the levels, to the digitized voices sprinkled throughout, it&amp;#039;s just great. The randomization makes for great replayability, and the variance in robot AI and placement means there are some tense moments searching then trying to hurry away before you&amp;#039;re caught.&lt;br /&gt;
&lt;br /&gt;
Great game. :D&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=260#post414257546 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Impossible_Mission Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=ivHFP3dJAkM Youtube Video]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:Impossible_Mission_Coverart.png&amp;diff=327</id>
		<title>File:Impossible Mission Coverart.png</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:Impossible_Mission_Coverart.png&amp;diff=327"/>
		<updated>2013-04-10T17:26:01Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Impossible_Mission_-_1984&amp;diff=326</id>
		<title>Impossible Mission - 1984</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Impossible_Mission_-_1984&amp;diff=326"/>
		<updated>2013-04-10T17:24:33Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== Impossible Mission == &amp;#039;&amp;#039;&amp;#039;C64 - 1984 - Platformer/Puzzle&amp;#039;&amp;#039;&amp;#039;  Impossible Mission is probably my favorite game on the platform, and one I played the shit out of as a kid despi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Impossible Mission ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C64 - 1984 - Platformer/Puzzle&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Impossible Mission is probably my favorite game on the platform, and one I played the shit out of as a kid despite not knowing how to really beat the game. Still a lot of fun, and I really love the environment.&lt;br /&gt;
&lt;br /&gt;
In this game, you play as a secret agent who must stop a madman from hacking into defense computers and launching a nuclear warhead [at least I think that&amp;#039;s what the plot is, wikipedia is a little more vague on it but this is what I recall]. You do this by finding keycards by searching furniture and other objects in the game, and once you&amp;#039;ve got a full set of keycards, you can gain access to the final control room and win the game. The trick here is, the keycards are in pieces - 4 pieces to a keycard. You need to assemble the pieces in order to create complete keycards. They come in different colors and sometimes rotated/flipped, so you need to manipulate the card pieces you find to fit together and create the final keycard. There are a total of 36 pieces, which make 9 keycards.&lt;br /&gt;
&lt;br /&gt;
There are no lives in the game; instead, you have &amp;quot;6 hours&amp;quot; to finish the game, and each death costs you 10 minutes. You can die in two ways - falling in holes [which plays the best digital voice sample ever made], and getting electrocuted by robots. Oh, did I forget to mention? Yeah, the entire game is filled with lightning-slinging security robots and the occasional ominous black orb of death which will kill you if it touches you [and it will try]. The robots have varying patterns and behaviors, and you&amp;#039;ll need to work around them to search the rooms for keycard pieces. Thankfully, you can jump over the security robots [provided they don&amp;#039;t zap you first] and the ominous black death orbs can usually be avoided easily. Also, sometimes instead of keycards you find codes which disable robots [also ones which reset room platforms, which is handy] - you can use these codes in computer terminals located in some rooms.&lt;br /&gt;
&lt;br /&gt;
Something I really love about the game is that its layout is randomized. The game has a series of long elevator shafts with rooms coming off of them, and the layout is totally randomized each time you play. Room designs get reused, but their locations [and the locations of puzzle pieces/codes] get randomized too. The location of the control room is random as well.&lt;br /&gt;
&lt;br /&gt;
Another neat thing Impossible Mission has is music rooms. These are rooms which contain a large grid of white and black blocks, and when you enter the room, a series of notes is played as the blocks light up. You then need to play those notes back by clicking the right squares, in ascending order of low note to high note. If you do, you&amp;#039;ll get lift/robot disabling codes. I&amp;#039;ve also always loved going into an otherwise empty room and all of a sudden one of those ominous black death orbs starts to descend from above and chase me, making me have to figure out some way to trick it into getting stuck somewhere so I can escape. Pretty neat.&lt;br /&gt;
&lt;br /&gt;
I really can&amp;#039;t recommend this game enough. The C64 version is the best I&amp;#039;ve played, and I think I&amp;#039;ve played them all by now. The sound design is excellent - from the humming and other noises from the robots, to the sound of the player&amp;#039;s footsteps as he runs through the levels, to the digitized voices sprinkled throughout, it&amp;#039;s just great. The randomization makes for great replayability, and the variance in robot AI and placement means there are some tense moments searching then trying to hurry away before you&amp;#039;re caught.&lt;br /&gt;
&lt;br /&gt;
Great game. :D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=260#post414257546 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Impossible_Mission Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=ivHFP3dJAkM Youtube Video]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=MVS_Recommended_Games&amp;diff=325</id>
		<title>MVS Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=MVS_Recommended_Games&amp;diff=325"/>
		<updated>2013-04-10T17:22:19Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platfomer ==&lt;br /&gt;
[[Impossible Mission - 1984]]&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
&lt;br /&gt;
== Fighting/Beat &amp;#039;em up ==&lt;br /&gt;
&lt;br /&gt;
== Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Goon_Recommended_Games&amp;diff=324</id>
		<title>Goon Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Goon_Recommended_Games&amp;diff=324"/>
		<updated>2013-04-10T17:21:36Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Goon Recommended Games sorted by console/platform.&lt;br /&gt;
&lt;br /&gt;
==Home Computer==&lt;br /&gt;
[[Commodore 64]]&lt;br /&gt;
&lt;br /&gt;
==Neo Geo==&lt;br /&gt;
[[MVS Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
== Nintendo ==&lt;br /&gt;
[[NES/Famicom Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
[[SNES/Super Famicom Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sega ==&lt;br /&gt;
[[Master System/Sega Mark III Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
[[Genesis/Mega Drive Recommended Games]]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Gyruss_-_1988&amp;diff=323</id>
		<title>Gyruss - 1988</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Gyruss_-_1988&amp;diff=323"/>
		<updated>2013-04-09T03:38:23Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Shatterhand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gyruss ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NES - 1988 - Shoot &amp;#039;em Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gyruss is a great old space shooter with a twist. You&amp;#039;ve got your top down shooters and your side scrolling shooters, but Gyruss ain&amp;#039;t having no truck with that cliche&amp;#039;d shmup nonsense. You&amp;#039;ll fly in a ring around the perimeter of the screen and you&amp;#039;ll like it. &lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s hard to capture the gameplay based on just a screen shot, but it works exactly as described above. Your ship moves in a ring around the center of the screen, with enemies approaching gradually from the center a ways away, getting progressively larger in your perspective and changing depth on the fly. For a non-3d take on 3d it&amp;#039;s seriously well done. Playing it in a dark room is kind of trippy because the bright sprites leave trails across what is otherwise a mostly black screen. Kind of gives you the feeling of being alone in space.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;pagenumber=258&amp;amp;perpage=40#post414245179  Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Gyruss Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=YjYf94WPV80 Youtube Video]&lt;br /&gt;
&lt;br /&gt;
[http://www.hardcoregaming101.net/nes/gyruss.htm Hardcore Gaming 101 Review]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Gyruss_-_1988&amp;diff=322</id>
		<title>Gyruss - 1988</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Gyruss_-_1988&amp;diff=322"/>
		<updated>2013-04-09T03:38:11Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== Shatterhand == &amp;#039;&amp;#039;&amp;#039;NES - 1988 - Shoot &amp;#039;em Up&amp;#039;&amp;#039;&amp;#039;  Gyruss is a great old space shooter with a twist. You&amp;#039;ve got your top down shooters and your side scrolling shooters, but Gy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shatterhand ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NES - 1988 - Shoot &amp;#039;em Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gyruss is a great old space shooter with a twist. You&amp;#039;ve got your top down shooters and your side scrolling shooters, but Gyruss ain&amp;#039;t having no truck with that cliche&amp;#039;d shmup nonsense. You&amp;#039;ll fly in a ring around the perimeter of the screen and you&amp;#039;ll like it. &lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s hard to capture the gameplay based on just a screen shot, but it works exactly as described above. Your ship moves in a ring around the center of the screen, with enemies approaching gradually from the center a ways away, getting progressively larger in your perspective and changing depth on the fly. For a non-3d take on 3d it&amp;#039;s seriously well done. Playing it in a dark room is kind of trippy because the bright sprites leave trails across what is otherwise a mostly black screen. Kind of gives you the feeling of being alone in space. &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;pagenumber=258&amp;amp;perpage=40#post414245179  Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Gyruss Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=YjYf94WPV80 Youtube Video]&lt;br /&gt;
&lt;br /&gt;
[http://www.hardcoregaming101.net/nes/gyruss.htm Hardcore Gaming 101 Review]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=NES/Famicom_Recommended_Games&amp;diff=321</id>
		<title>NES/Famicom Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=NES/Famicom_Recommended_Games&amp;diff=321"/>
		<updated>2013-04-09T03:36:07Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platfomer ==&lt;br /&gt;
[[Kabuki Quantum Fighter - 1990]]&lt;br /&gt;
&lt;br /&gt;
[[Shatterhand - 1991]]&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
[[Pinball Quest - 1989]]&lt;br /&gt;
&lt;br /&gt;
== Fighting/Beat &amp;#039;em up ==&lt;br /&gt;
&lt;br /&gt;
== Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&lt;br /&gt;
[[Gyruss - 1988]]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Axelay_-_1992&amp;diff=320</id>
		<title>Axelay - 1992</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Axelay_-_1992&amp;diff=320"/>
		<updated>2013-04-08T15:49:55Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== Axelay == &amp;#039;&amp;#039;&amp;#039;SNES - 1992 - Shoot &amp;#039;em Up&amp;#039;&amp;#039;&amp;#039;  While arcades have been the predominant home for shmups, the 16-bit era brought in more successful attempts on bringing those ga...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Axelay ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SNES - 1992 - Shoot &amp;#039;em Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
While arcades have been the predominant home for shmups, the 16-bit era brought in more successful attempts on bringing those games to homes. A rare sight at that time were shmups developed exclusively for consoles, and Konami&amp;#039;s Axelay was one of the first to make its home solely on the SNES. There&amp;#039;s a fair bit of inspiration from Konami&amp;#039;s previous shmups included; like Life Force/Salamander, the stages alternate between vertical and horizontal scrolling, and your ship gets access to a versatile range of weaponry. That&amp;#039;s where the similarities end though and Axelay starts to take on its own.&lt;br /&gt;
&lt;br /&gt;
From the start, you&amp;#039;re given a decent set of weaponry and the game expects you to experiment with and use them to your heart&amp;#039;s content. No powerups required, you simply switch your armament according to the task at hand. Every boss taken down means a new weapon to play around with and new strategies to figure out, though you&amp;#039;re only allowed to carry one of each at any time. The weapon choices are what make me come back to this game time and again. You can shoot lasers at enemies, use side shots if you want something safer or to cover your flank, or unleash missile barrages into a boss&amp;#039; soon to be nonexistent face.&lt;br /&gt;
&lt;br /&gt;
Like most SNES titles worth their weight, it makes good use of Mode 7 effects, particularly in the vertical stages. The first stage with your ship flying through a cloud-covered sky while shooting at turret platforms made of asteroids is a hell of a way to start off the game. One of the biggest and most striking uses of it is in the boss fight depicted above, if you can make it that far. I have to give special mention to the music as well, it is one of the best I&amp;#039;ve heard in a SNES game. Taro Kudo made some very memorable and fitting songs for each stage, and would later go on to serve as co-composer for Super Castlevania IV, another SNES title well remembered for its soundtrack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=0&amp;amp;perpage=40&amp;amp;pagenumber=256#post414205551 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Axelay Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=mBJ6IcdKk8MYoutube Video]&lt;br /&gt;
&lt;br /&gt;
[http://www.hardcoregaming101.net/snes/axelay.htm Hardcore Gaming 101 Review]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=SNES/Super_Famicom_Recommended_Games&amp;diff=319</id>
		<title>SNES/Super Famicom Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=SNES/Super_Famicom_Recommended_Games&amp;diff=319"/>
		<updated>2013-04-08T15:46:42Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== Platfomer ==  == RPG ==  == Fighting/Beat &amp;#039;em up ==  == Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun== Axelay - 1992&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platfomer ==&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
&lt;br /&gt;
== Fighting/Beat &amp;#039;em up ==&lt;br /&gt;
&lt;br /&gt;
== Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&lt;br /&gt;
[[Axelay - 1992]]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Gain_Ground_-_1988&amp;diff=318</id>
		<title>Gain Ground - 1988</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Gain_Ground_-_1988&amp;diff=318"/>
		<updated>2013-04-08T15:36:09Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gain Ground ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mega Drive - 1988 - Run&amp;#039;n&amp;#039;Gun/Shump&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1988 due to initial Arcade release. Released in 1991 on the Mega Drive.&lt;br /&gt;
&lt;br /&gt;
Gain Ground&amp;#039;s an odd little game that&amp;#039;s hard to get into - I remember when I first played it I made the mistake of setting the difficulty to Easy, and I was bored out of my mind - I didn&amp;#039;t get the game at all, I certainly wasn&amp;#039;t impressed by the game&amp;#039;s technical capabilities (it&amp;#039;s definitely one of the uglier games on the system) and I just dismissed it off-hand as a rather dull shooter. But when you actually play the game properly and get deep into it...damn, it&amp;#039;s addicting. Gain Ground&amp;#039;s far from your average run n&amp;#039; gun game - you get a wide range of characters to choose from, all of which have their strengths and weaknesses - it&amp;#039;s all about choosing the right mix for each level. There&amp;#039;s a lot of risk/reward going on - , as well as a lot of planning, as the game can be very cruel if you screw things up. There&amp;#039;s a lot of strategic and puzzle elements, and it gets quite nail-biting in the later stages. It&amp;#039;s all about picking the best characters for rushing in and picking up new ones, and balancing that with the best characters for clearing out stages - you don&amp;#039;t want to have to take every single character to the exit, otherwise time becomes a factor. I can&amp;#039;t really think of any game that&amp;#039;s similar to Gain Ground.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re looking for a wholly different run n&amp;#039; gun experience, then I highly recommend it - I believe the Mega Drive/Genesis version&amp;#039;s pretty cheap to boot. Make sure you play it on Normal right off the bat though...hell, you may want to play it on Hard, although you have to be careful there - you get every character from the off, but if you screw up a stage then you&amp;#039;ll have to pick whichever characters you want to save before time runs out...when things start to go wrong, it usually causes a domino effect. Such an intriguing lil&amp;#039; game.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=109838#post414202447 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Gain_Ground Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.hardcoregaming101.net/gainground/gainground.htm Hardcore Gaming 101 Write Up]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=w-8QKrWDiII Youtube Video]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Gain_Ground_-_1988&amp;diff=317</id>
		<title>Gain Ground - 1988</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Gain_Ground_-_1988&amp;diff=317"/>
		<updated>2013-04-08T15:35:32Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== Gain Ground == &amp;#039;&amp;#039;&amp;#039;Mega Drive - 1988 - Run&amp;#039;n&amp;#039;Gun/Shump&amp;#039;&amp;#039;&amp;#039;  1988 due to initial Arcade release. Released in 1991 on the Mega Drive.  Gain Ground&amp;#039;s an odd little game that&amp;#039;s h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gain Ground ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mega Drive - 1988 - Run&amp;#039;n&amp;#039;Gun/Shump&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1988 due to initial Arcade release. Released in 1991 on the Mega Drive.&lt;br /&gt;
&lt;br /&gt;
Gain Ground&amp;#039;s an odd little game that&amp;#039;s hard to get into - I remember when I first played it I made the mistake of setting the difficulty to Easy, and I was bored out of my mind - I didn&amp;#039;t get the game at all, I certainly wasn&amp;#039;t impressed by the game&amp;#039;s technical capabilities (it&amp;#039;s definitely one of the uglier games on the system) and I just dismissed it off-hand as a rather dull shooter. But when you actually play the game properly and get deep into it...damn, it&amp;#039;s addicting. Gain Ground&amp;#039;s far from your average run n&amp;#039; gun game - you get a wide range of characters to choose from, all of which have their strengths and weaknesses - it&amp;#039;s all about choosing the right mix for each level. There&amp;#039;s a lot of risk/reward going on - , as well as a lot of planning, as the game can be very cruel if you screw things up. There&amp;#039;s a lot of strategic and puzzle elements, and it gets quite nail-biting in the later stages. It&amp;#039;s all about picking the best characters for rushing in and picking up new ones, and balancing that with the best characters for clearing out stages - you don&amp;#039;t want to have to take every single character to the exit, otherwise time becomes a factor. I can&amp;#039;t really think of any game that&amp;#039;s similar to Gain Ground.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;re looking for a wholly different run n&amp;#039; gun experience, then I highly recommend it - I believe the Mega Drive/Genesis version&amp;#039;s pretty cheap to boot. Make sure you play it on Normal right off the bat though...hell, you may want to play it on Hard, although you have to be careful there - you get every character from the off, but if you screw up a stage then you&amp;#039;ll have to pick whichever characters you want to save before time runs out...when things start to go wrong, it usually causes a domino effect. Such an intriguing lil&amp;#039; game.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=109838 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Gain_Ground Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.hardcoregaming101.net/gainground/gainground.htm Hardcore Gaming 101 Write Up]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=w-8QKrWDiII Youtube Video]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Genesis/Mega_Drive_Recommended_Games&amp;diff=316</id>
		<title>Genesis/Mega Drive Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Genesis/Mega_Drive_Recommended_Games&amp;diff=316"/>
		<updated>2013-04-08T15:32:43Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platfomer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighting/Beat &amp;#039;em up ==&lt;br /&gt;
&lt;br /&gt;
== Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&lt;br /&gt;
&lt;br /&gt;
[[Twinkle Tale - 1992]]&lt;br /&gt;
&lt;br /&gt;
[[Gain Ground - 1988]]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Shatterhand_-_1991&amp;diff=315</id>
		<title>Shatterhand - 1991</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Shatterhand_-_1991&amp;diff=315"/>
		<updated>2013-04-08T15:31:21Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== Shatterhand == &amp;#039;&amp;#039;&amp;#039;NES - 1991 - Platformer&amp;#039;&amp;#039;&amp;#039;  Rather than type a huge effort post I&amp;#039;m just going to copypaste wikipedia because it&amp;#039;s pretty accurate: Shatterhand is a side-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shatterhand ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NES - 1991 - Platformer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Rather than type a huge effort post I&amp;#039;m just going to copypaste wikipedia because it&amp;#039;s pretty accurate:&lt;br /&gt;
Shatterhand is a side-scrolling action game that follows many of the established conventions in the genre. The main character&amp;#039;s primary attacks are his very own fists, which he can also use to intercept enemy bullets. There are two type of power-ups that can be retrieved by destroying the item containers scattered throughout each stage: coins and letter icons.&lt;br /&gt;
&lt;br /&gt;
The coins are used as currency that allows the player to obtain additional power-ups by standing over a certain platforms and crouching over it. These platforms will indicate which power-up the player will receive, along with the cost of the item. There are three types of power-up platforms: the first will restore the player&amp;#039;s health and costs 300 coins, the second will increase the player&amp;#039;s attack power (changing the color of the player&amp;#039;s vest from green to brown) and costs 100 coins, and the third gives out an extra life and costs 2000 coins.&lt;br /&gt;
&lt;br /&gt;
The letter icons are shaped in the Greek letters α and β. When a robotic part appears, the player can change the letter by punching it. However, punching it too much will turn it into a large gold coin. After collecting three parts, a &amp;quot;robotic satellite&amp;quot; will appear floating alongside the player. The robotic satellite will attack alongside the player and can also be used to hover into the air by crouching and holding the A button. There are eight possible robotic satellites, depending on the combination of the letters collected, each with a different attack. For example, the ααβ robot fires laser beams, while αβα attacks with a sword. The robot can take damage from enemies and if it sustains too much, it will eventually be destroyed. If the player already has a robotic companion and picks up a new combination of letters, the new robot will replace the previous one. However, if the player picks up the same combination twice in a row while still maintaining the robot, the player character will combine with the robot and will have more powerful attacks for a limited period before reverting to his standard form.&lt;br /&gt;
&lt;br /&gt;
There are a total of seven stages dubbed &amp;quot;Areas&amp;quot;. Area A, a factory stage, serves as the game&amp;#039;s introductory stage, while the game&amp;#039;s five subsequent stages, Area B to Area F, can be played in any order. The final stage, Area G, becomes accessible after the six stages are completed. The player starts off the game with two extra lives and can obtain more throughout the game. If the player loses all their lives, the game will be over, but the player will be provided with unlimited chances to continue.&lt;br /&gt;
&lt;br /&gt;
This is also one of those games where the Japanese version was heavily modified from the EU/US version - The Famicom version follows the same storyline as the Solbrain TV series and features a different opening sequence from the one in Shatterhand, as well as a different ending. The graphics for most of the characters and items were changed as well. The most notable change is Area C, a carnival level in Solbrain, which was changed from an entirely different submarine level in Shatterhand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=85508 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Shatterhand Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=GyG2XSVhn3o Youtube Video]&lt;br /&gt;
&lt;br /&gt;
[http://www.hardcoregaming101.net/nes/shatter.htm Hardcore Gaming 101 Review]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=NES/Famicom_Recommended_Games&amp;diff=314</id>
		<title>NES/Famicom Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=NES/Famicom_Recommended_Games&amp;diff=314"/>
		<updated>2013-04-08T15:29:20Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Platfomer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platfomer ==&lt;br /&gt;
[[Kabuki Quantum Fighter - 1990]]&lt;br /&gt;
&lt;br /&gt;
[[Shatterhand - 1991]]&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
[[Pinball Quest - 1989]]&lt;br /&gt;
&lt;br /&gt;
== Fighting/Beat &amp;#039;em up ==&lt;br /&gt;
&lt;br /&gt;
== Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=NES/Famicom_Recommended_Games&amp;diff=313</id>
		<title>NES/Famicom Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=NES/Famicom_Recommended_Games&amp;diff=313"/>
		<updated>2013-04-08T15:29:09Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Platfomer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platfomer ==&lt;br /&gt;
[[Kabuki Quantum Fighter - 1990]]&lt;br /&gt;
[[Shatterhand - 1991]]&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
[[Pinball Quest - 1989]]&lt;br /&gt;
&lt;br /&gt;
== Fighting/Beat &amp;#039;em up ==&lt;br /&gt;
&lt;br /&gt;
== Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Neo_Geo&amp;diff=312</id>
		<title>Neo Geo</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Neo_Geo&amp;diff=312"/>
		<updated>2013-04-07T20:41:49Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot; == Home Consoles ==  == Handhelds == Neo Geo Pocket Color&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Home Consoles ==&lt;br /&gt;
&lt;br /&gt;
== Handhelds ==&lt;br /&gt;
[[Neo Geo Pocket Color]]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Main_Page&amp;diff=311</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Main_Page&amp;diff=311"/>
		<updated>2013-04-07T20:40:58Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Video Game Consoles by Developer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Retro Gooning, the goony goon place for all things useful for retro gaming and to compare e-peen sizes.  Feel free to add any modding guides, obscure game reviews, or whatever you want.  We&amp;#039;ll figure how to catalogue things later.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;You&amp;#039;ll need an account for editing&amp;#039;&amp;#039;&amp;#039; -- just contact [http://forums.somethingawful.com/member.php?action=getinfo&amp;amp;userid=169249 Saoshyant] to have one created.  There&amp;#039;s a [[Project:Sandbox|Sandbox]] available too if you want to test the wiki syntax.&lt;br /&gt;
&lt;br /&gt;
==Video Game Consoles by Developer==&lt;br /&gt;
* [[Atari]]&lt;br /&gt;
* [[Microsoft]]&lt;br /&gt;
* [[NEC]]&lt;br /&gt;
* [[Neo Geo]]&lt;br /&gt;
* [[Nintendo]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sony]]&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
* [[XRGB Mini]] (upscaler)&lt;br /&gt;
&lt;br /&gt;
==Retro Games==&lt;br /&gt;
* [[Goon Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Cart Cleaning 101]]&lt;br /&gt;
*[[Flashcarts]]&lt;br /&gt;
*[[Lasers|Laser Repairing]]&lt;br /&gt;
*[[RGB 101]]&lt;br /&gt;
&lt;br /&gt;
==Generic==&lt;br /&gt;
* [[Useful Links]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;  &lt;br /&gt;
|width=&amp;quot;100%&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;padding-right: 1em;&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-left: 1px solid #ccc; padding-left: 1em;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
==Things you can do==&lt;br /&gt;
* Add content to existing articles&lt;br /&gt;
* Create new guides or whatever&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- do not leave a blank line here --&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
==Collaboration of the week==&lt;br /&gt;
(is there even enough people editing for a collaboration?)&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Pinball_Quest_-_1989&amp;diff=310</id>
		<title>Pinball Quest - 1989</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Pinball_Quest_-_1989&amp;diff=310"/>
		<updated>2013-04-07T20:28:56Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pinball Quest ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NES/Famicom - 1989 - RPG/Pinball&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Love RPGs? Love pinball games? This lost NES gem manages to encapsulate both into one fine cartridge, complete with awesome music. Still fun to this day, and holds up very well in my opinion!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The game is short, with six linear stages of gameplay. The player controls a ball-shaped character in the castle scenes and controls flippers used to shoot the pinball in the other scenes, at which time the pinball has no control over itself.&lt;br /&gt;
In many scenes the objective is to shoot the ball into an opening or kill an enemy by striking it with the ball. Accomplishing these objectives allows the player to advance to the next stage of the game. Upgrades that add abilities to the flippers and/or ball can be purchased during castle scenes with gold earned throughout the game. The final boss is a red demon that is fought in a room of demonic symbols. After beating the role-playing portion of the game, the player is forced to confront giant magnet - which is destroyed by the pinball.&lt;br /&gt;
This game also features three more traditional pinball tables. Golf, circus, and Americana are the themes to the tables. The music can be described as &amp;quot;haunting&amp;quot; but &amp;quot;barely describable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=26746&amp;amp;perpage=40&amp;amp;pagenumber=14#post414183586 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Pinball_Quest Wikipedia Article]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Kabuki_Quantum_Fighter_-_1990&amp;diff=309</id>
		<title>Kabuki Quantum Fighter - 1990</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Kabuki_Quantum_Fighter_-_1990&amp;diff=309"/>
		<updated>2013-04-07T20:28:25Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== Kabuki Quantum Fighter == &amp;#039;&amp;#039;&amp;#039;NES - 1990 - Platformer&amp;#039;&amp;#039;&amp;#039;  What is there not to like about this game, you get put into a computer and turned into a bad ass fighting kabuki! G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kabuki Quantum Fighter ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NES - 1990 - Platformer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
What is there not to like about this game, you get put into a computer and turned into a bad ass fighting kabuki! Game play is alot like Ninja Gaiden, you can get weapons like throwing stars but your main weapon is your hair. That&amp;#039;s right, you go around and head bang kicking ass by whipping enemies with your hair. Has a pretty good soundtrack and can probably be had for about $4. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?noseen=0&amp;amp;threadid=3515794&amp;amp;perpage=40&amp;amp;pagenumber=255#post414187676 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Kabuki_Quantum_Fighter Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=c3RMKE8JeqU Youtube Video]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Pinball_Quest_-_1989&amp;diff=308</id>
		<title>Pinball Quest - 1989</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Pinball_Quest_-_1989&amp;diff=308"/>
		<updated>2013-04-07T20:28:17Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pinball Quest ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NES/Famicom - 1989 - RPG/Pinball&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Love RPGs? Love pinball games? This lost NES gem manages to encapsulate both into one fine cartridge, complete with awesome music. Still fun to this day, and holds up very well in my opinion!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The game is short, with six linear stages of gameplay. The player controls a ball-shaped character in the castle scenes and controls flippers used to shoot the pinball in the other scenes, at which time the pinball has no control over itself.&lt;br /&gt;
In many scenes the objective is to shoot the ball into an opening or kill an enemy by striking it with the ball. Accomplishing these objectives allows the player to advance to the next stage of the game. Upgrades that add abilities to the flippers and/or ball can be purchased during castle scenes with gold earned throughout the game. The final boss is a red demon that is fought in a room of demonic symbols. After beating the role-playing portion of the game, the player is forced to confront giant magnet - which is destroyed by the pinball.&lt;br /&gt;
This game also features three more traditional pinball tables. Golf, circus, and Americana are the themes to the tables. The music can be described as &amp;quot;haunting&amp;quot; but &amp;quot;barely describable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=26746 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Pinball_Quest Wikipedia Article]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Pinball_Quest_-_1989&amp;diff=307</id>
		<title>Pinball Quest - 1989</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Pinball_Quest_-_1989&amp;diff=307"/>
		<updated>2013-04-07T20:28:04Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pinball Quest ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NES/Famicom - 1989 - RPG/Pinball&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Love RPGs? Love pinball games? This lost NES gem manages to encapsulate both into one fine cartridge, complete with awesome music. Still fun to this day, and holds up very well in my opinion!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The game is short, with six linear stages of gameplay. The player controls a ball-shaped character in the castle scenes and controls flippers used to shoot the pinball in the other scenes, at which time the pinball has no control over itself.&lt;br /&gt;
In many scenes the objective is to shoot the ball into an opening or kill an enemy by striking it with the ball. Accomplishing these objectives allows the player to advance to the next stage of the game. Upgrades that add abilities to the flippers and/or ball can be purchased during castle scenes with gold earned throughout the game. The final boss is a red demon that is fought in a room of demonic symbols. After beating the role-playing portion of the game, the player is forced to confront giant magnet - which is destroyed by the pinball.&lt;br /&gt;
This game also features three more traditional pinball tables. Golf, circus, and Americana are the themes to the tables. The music can be described as &amp;quot;haunting&amp;quot; but &amp;quot;barely describable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=26746 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Pinball_Quest Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=c3RMKE8JeqU Youtube Video]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=NES/Famicom_Recommended_Games&amp;diff=306</id>
		<title>NES/Famicom Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=NES/Famicom_Recommended_Games&amp;diff=306"/>
		<updated>2013-04-07T20:25:51Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Platfomer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platfomer ==&lt;br /&gt;
[[Kabuki Quantum Fighter - 1990]]&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
[[Pinball Quest - 1989]]&lt;br /&gt;
&lt;br /&gt;
== Fighting/Beat &amp;#039;em up ==&lt;br /&gt;
&lt;br /&gt;
== Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=World_Heroes_Perfect_-_1995&amp;diff=305</id>
		<title>World Heroes Perfect - 1995</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=World_Heroes_Perfect_-_1995&amp;diff=305"/>
		<updated>2013-04-07T20:23:08Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== World Heroes Perfect ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MVS - 1995 - Fighting&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There is a lot of bad blood about World Heroes, mainly because it was the most transparent rip off of SFII, and it and Robopon for the GBC probably still stand as the most blatant copying of a product ever done by main stream players in the video game market. However, much like Fatal Fury, World Heroes final installment is actually a really amazing game that strides the playstyles of heavy knock-up and rushdown combos like Marvel and the more rock-paper-scissors footsies and cross ups style of mainline street fighter.&lt;br /&gt;
&lt;br /&gt;
The deviations happened around the time that Turbo became a thing. World Heroes sped up the speed at which basic moves and projectiles worked but not the walk speeds of characters. Characters are instead classed into three speed categories which can be called glacially slow, arthritic cripple and speedy toddler. This means three main things: Any character with a dash is extremely strong, their Dhalsim ripoff is the best character in the game, and footsies are really strong. Basic gameplay is pretty similar to SF4, you throw a lot of fireballs to zone out enemies (much like some SNK games fireballs have priorities so some will break others) launch a lot of long range footsies to chip away then go in for the kill. Cross ups aren&amp;#039;t as good as they are in SF because almost every character has really strong anti air. I don&amp;#039;t think this was intentional, I just think ADK are lazy and though everyone needed strong uppercuts. Besides Robot Nazi Brocken, other very strong characters include Totally not Hulk Hogan Muscle Power (he&amp;#039;s sort of a scrubby character who beats new players and inexperienced people really easily, like Chip in Guilty Gear), Football Guy (crazy rushdowns), Bruce Lee (like five times faster than any other character) and Captain Kid (crazy zoning). All of the characters are pretty balanced, but Brocken is by far the best, not as good as he was in previous games but still pretty bad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game also has an assload of infinities which is where the Marvel comparison comes in. If you are caught slipping you will get comboed down hard. Especially by people like the Football Dude who has an intense full bar damaging combo he can pull that involves throwing thirty or so footballs into your body and then ballerina spinning on your soon-to-be corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also it has some psuedo wave dashing stuff in it!&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a [http://youtu.be/VJfSsDdgF7Y video ]of a pretty recent tournament, the guy playing Captain Kid in the first match has the wavedash shit down perfectly and does some really wicked fast transitions from fireball to footsies to fireball.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=170909#post414187491 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/World_Heroes_Perfect Wikipedia Article]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=World_Heroes_Perfect_-_1995&amp;diff=304</id>
		<title>World Heroes Perfect - 1995</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=World_Heroes_Perfect_-_1995&amp;diff=304"/>
		<updated>2013-04-07T20:22:41Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== World Heroes Perfect == &amp;#039;&amp;#039;&amp;#039;MVS - 1995 - Fighting&amp;#039;&amp;#039;&amp;#039;  There is a lot of bad blood about World Heroes, mainly because it was the most transparent rip off of SFII, and it and ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== World Heroes Perfect ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MVS - 1995 - Fighting&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There is a lot of bad blood about World Heroes, mainly because it was the most transparent rip off of SFII, and it and Robopon for the GBC probably still stand as the most blatant copying of a product ever done by main stream players in the video game market. However, much like Fatal Fury, World Heroes final installment is actually a really amazing game that strides the playstyles of heavy knock-up and rushdown combos like Marvel and the more rock-paper-scissors footsies and cross ups style of mainline street fighter.&lt;br /&gt;
&lt;br /&gt;
The deviations happened around the time that Turbo became a thing. World Heroes sped up the speed at which basic moves and projectiles worked but not the walk speeds of characters. Characters are instead classed into three speed categories which can be called glacially slow, arthritic cripple and speedy toddler. This means three main things: Any character with a dash is extremely strong, their Dhalsim ripoff is the best character in the game, and footsies are really strong. Basic gameplay is pretty similar to SF4, you throw a lot of fireballs to zone out enemies (much like some SNK games fireballs have priorities so some will break others) launch a lot of long range footsies to chip away then go in for the kill. Cross ups aren&amp;#039;t as good as they are in SF because almost every character has really strong anti air. I don&amp;#039;t think this was intentional, I just think ADK are lazy and though everyone needed strong uppercuts. Besides Robot Nazi Brocken, other very strong characters include Totally not Hulk Hogan Muscle Power (he&amp;#039;s sort of a scrubby character who beats new players and inexperienced people really easily, like Chip in Guilty Gear), Football Guy (crazy rushdowns), Bruce Lee (like five times faster than any other character) and Captain Kid (crazy zoning). All of the characters are pretty balanced, but Brocken is by far the best, not as good as he was in previous games but still pretty bad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game also has an assload of infinities which is where the Marvel comparison comes in. If you are caught slipping you will get comboed down hard. Especially by people like the Football Dude who has an intense full bar damaging combo he can pull that involves throwing thirty or so footballs into your body and then ballerina spinning on your soon-to-be corpse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also it has some psuedo wave dashing stuff in it!&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a [http://youtu.be/VJfSsDdgF7Y video ]of a pretty recent tournament, the guy playing Captain Kid in the first match has the wavedash shit down perfectly and does some really wicked fast transitions from fireball to footsies to fireball.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=170909 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/World_Heroes_Perfect Wikipedia Article]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=MVS_Recommended_Games&amp;diff=303</id>
		<title>MVS Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=MVS_Recommended_Games&amp;diff=303"/>
		<updated>2013-04-07T20:20:29Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Fighting/Beat &amp;#039;em up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platfomer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
&lt;br /&gt;
== Fighting/Beat &amp;#039;em up ==&lt;br /&gt;
[[World Heroes Perfect - 1995]]&lt;br /&gt;
&lt;br /&gt;
== Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=MVS_Recommended_Games&amp;diff=302</id>
		<title>MVS Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=MVS_Recommended_Games&amp;diff=302"/>
		<updated>2013-04-07T20:20:10Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== Platfomer ==   == RPG ==  == Fighting/Beat &amp;#039;em up == World Heroes - 1995  == Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platfomer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
&lt;br /&gt;
== Fighting/Beat &amp;#039;em up ==&lt;br /&gt;
[[World Heroes - 1995]]&lt;br /&gt;
&lt;br /&gt;
== Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Goon_Recommended_Games&amp;diff=301</id>
		<title>Goon Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Goon_Recommended_Games&amp;diff=301"/>
		<updated>2013-04-07T20:19:26Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Goon Recommended Games sorted by console/platform.&lt;br /&gt;
&lt;br /&gt;
==Neo Geo==&lt;br /&gt;
[[MVS Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
== Nintendo ==&lt;br /&gt;
[[NES/Famicom Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
[[SNES/Super Famicom Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sega ==&lt;br /&gt;
[[Master System/Sega Mark III Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
[[Genesis/Mega Drive Recommended Games]]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Twinkle_Tale_-_1992&amp;diff=300</id>
		<title>Twinkle Tale - 1992</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Twinkle_Tale_-_1992&amp;diff=300"/>
		<updated>2013-04-07T19:23:26Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Twinkle Tale */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Twinkle Tale ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mega Drive - 1992 - Run&amp;#039;n&amp;#039;Gun/Shump&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
It combines typical run&amp;#039;n&amp;#039;gun mechanics of the era in a slightly different theme. You are a witch running around blowing up everything around you with 3 different weapons and 2 different special attacks. The game alternates between scrolling top down viewpoint and turns into static vertical during boss fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Across the 9 different levels you have a variety of environments and foes standing in your way, with some interesting combat. The controls are tight, the music is fun and the graphics are on par for something mid-way through the Genesis life span. It&amp;#039;s a Japanese only release and rare as all hell. I&amp;#039;m gutted I sold this on as a kid. Translation patches are out there in case you care about the storyline in a shoot em up...&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;pagenumber=255&amp;amp;perpage=40#post414185590 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://www.hardcoregaming101.net/twinkletale/twinkletale.htm Hardcore Gaming 101 Write Up]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Pinball_Quest_-_1989&amp;diff=299</id>
		<title>Pinball Quest - 1989</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Pinball_Quest_-_1989&amp;diff=299"/>
		<updated>2013-04-07T19:22:22Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Pinball Quest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pinball Quest ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NES/Famicom - 1989 - RPG/Pinball&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Love RPGs? Love pinball games? This lost NES gem manages to encapsulate both into one fine cartridge, complete with awesome music. Still fun to this day, and holds up very well in my opinion!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The game is short, with six linear stages of gameplay. The player controls a ball-shaped character in the castle scenes and controls flippers used to shoot the pinball in the other scenes, at which time the pinball has no control over itself.&lt;br /&gt;
In many scenes the objective is to shoot the ball into an opening or kill an enemy by striking it with the ball. Accomplishing these objectives allows the player to advance to the next stage of the game. Upgrades that add abilities to the flippers and/or ball can be purchased during castle scenes with gold earned throughout the game. The final boss is a red demon that is fought in a room of demonic symbols. After beating the role-playing portion of the game, the player is forced to confront giant magnet - which is destroyed by the pinball.&lt;br /&gt;
This game also features three more traditional pinball tables. Golf, circus, and Americana are the themes to the tables. The music can be described as &amp;quot;haunting&amp;quot; but &amp;quot;barely describable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=26746 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Pinball_Quest Wikipedia Article]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Pinball_Quest_-_1989&amp;diff=298</id>
		<title>Pinball Quest - 1989</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Pinball_Quest_-_1989&amp;diff=298"/>
		<updated>2013-04-07T19:21:55Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== Pinball Quest == NES/Famicom - 1989 - RPG/Pinball  Love RPGs? Love pinball games? This lost NES gem manages to encapsulate both into one fine cartridge, complete with aweso...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pinball Quest ==&lt;br /&gt;
NES/Famicom - 1989 - RPG/Pinball&lt;br /&gt;
&lt;br /&gt;
Love RPGs? Love pinball games? This lost NES gem manages to encapsulate both into one fine cartridge, complete with awesome music. Still fun to this day, and holds up very well in my opinion!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The game is short, with six linear stages of gameplay. The player controls a ball-shaped character in the castle scenes and controls flippers used to shoot the pinball in the other scenes, at which time the pinball has no control over itself.&lt;br /&gt;
In many scenes the objective is to shoot the ball into an opening or kill an enemy by striking it with the ball. Accomplishing these objectives allows the player to advance to the next stage of the game. Upgrades that add abilities to the flippers and/or ball can be purchased during castle scenes with gold earned throughout the game. The final boss is a red demon that is fought in a room of demonic symbols. After beating the role-playing portion of the game, the player is forced to confront giant magnet - which is destroyed by the pinball.&lt;br /&gt;
This game also features three more traditional pinball tables. Golf, circus, and Americana are the themes to the tables. The music can be described as &amp;quot;haunting&amp;quot; but &amp;quot;barely describable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;userid=26746 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Pinball_Quest Wikipedia Article]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=NES/Famicom_Recommended_Games&amp;diff=297</id>
		<title>NES/Famicom Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=NES/Famicom_Recommended_Games&amp;diff=297"/>
		<updated>2013-04-07T19:20:00Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== Platfomer ==   == RPG == Pinball Quest - 1989  == Fighting/Beat &amp;#039;em up ==  == Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platfomer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
[[Pinball Quest - 1989]]&lt;br /&gt;
&lt;br /&gt;
== Fighting/Beat &amp;#039;em up ==&lt;br /&gt;
&lt;br /&gt;
== Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Twinkle_Tale_-_1992&amp;diff=296</id>
		<title>Twinkle Tale - 1992</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Twinkle_Tale_-_1992&amp;diff=296"/>
		<updated>2013-04-07T19:17:33Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Twinkle Tale ==&lt;br /&gt;
Mega Drive - 1992 - Run&amp;#039;n&amp;#039;Gun/Shump&lt;br /&gt;
&lt;br /&gt;
It combines typical run&amp;#039;n&amp;#039;gun mechanics of the era in a slightly different theme. You are a witch running around blowing up everything around you with 3 different weapons and 2 different special attacks. The game alternates between scrolling top down viewpoint and turns into static vertical during boss fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Across the 9 different levels you have a variety of environments and foes standing in your way, with some interesting combat. The controls are tight, the music is fun and the graphics are on par for something mid-way through the Genesis life span. It&amp;#039;s a Japanese only release and rare as all hell. I&amp;#039;m gutted I sold this on as a kid. Translation patches are out there in case you care about the storyline in a shoot em up...&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;pagenumber=255&amp;amp;perpage=40#post414185590 Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://www.hardcoregaming101.net/twinkletale/twinkletale.htm Hardcore Gaming 101 Write Up]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Twinkle_Tale_-_1992&amp;diff=295</id>
		<title>Twinkle Tale - 1992</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Twinkle_Tale_-_1992&amp;diff=295"/>
		<updated>2013-04-07T19:17:25Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Twinkle Tale ==&lt;br /&gt;
Mega Drive - 1992 - Run&amp;#039;n&amp;#039;Gun/Shump&lt;br /&gt;
&lt;br /&gt;
It combines typical run&amp;#039;n&amp;#039;gun mechanics of the era in a slightly different theme. You are a witch running around blowing up everything around you with 3 different weapons and 2 different special attacks. The game alternates between scrolling top down viewpoint and turns into static vertical during boss fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Across the 9 different levels you have a variety of environments and foes standing in your way, with some interesting combat. The controls are tight, the music is fun and the graphics are on par for something mid-way through the Genesis life span. It&amp;#039;s a Japanese only release and rare as all hell. I&amp;#039;m gutted I sold this on as a kid. Translation patches are out there in case you care about the storyline in a shoot em up...&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;pagenumber=255&amp;amp;perpage=40#post414185590 Original Post]&lt;br /&gt;
[http://www.hardcoregaming101.net/twinkletale/twinkletale.htm Hardcore Gaming 101 Write Up]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Twinkle_Tale_-_1992&amp;diff=294</id>
		<title>Twinkle Tale - 1992</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Twinkle_Tale_-_1992&amp;diff=294"/>
		<updated>2013-04-07T19:16:52Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Twinkle Tale */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Twinkle Tale ==&lt;br /&gt;
Mega Drive - 1992 - Run&amp;#039;n&amp;#039;Gun/Shump&lt;br /&gt;
&lt;br /&gt;
It combines typical run&amp;#039;n&amp;#039;gun mechanics of the era in a slightly different theme. You are a witch running around blowing up everything around you with 3 different weapons and 2 different special attacks. The game alternates between scrolling top down viewpoint and turns into static vertical during boss fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Across the 9 different levels you have a variety of environments and foes standing in your way, with some interesting combat. The controls are tight, the music is fun and the graphics are on par for something mid-way through the Genesis life span. It&amp;#039;s a Japanese only release and rare as all hell. I&amp;#039;m gutted I sold this on as a kid. Translation patches are out there in case you care about the storyline in a shoot em up...&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;pagenumber=255&amp;amp;perpage=40#post414185590 Original Post]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Twinkle_Tale_-_1992&amp;diff=293</id>
		<title>Twinkle Tale - 1992</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Twinkle_Tale_-_1992&amp;diff=293"/>
		<updated>2013-04-07T19:16:33Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Twinkle Tale ==&lt;br /&gt;
Mega Drive - 1992 - Run&amp;#039;n&amp;#039;Gun/Shump&lt;br /&gt;
&lt;br /&gt;
It combines typical run&amp;#039;n&amp;#039;gun mechanics of the era in a slightly different theme. You are a witch running around blowing up everything around you with 3 different weapons and 2 different special attacks. The game alternates between scrolling top down viewpoint and turns into static vertical during boss fights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Across the 9 different levels you have a variety of environments and foes standing in your way, with some interesting combat. The controls are tight, the music is fun and the graphics are on par for something mid-way through the Genesis life span. It&amp;#039;s a Japanese only release and rare as all hell. I&amp;#039;m gutted I sold this on as a kid. Translation patches are out there in case you care about the storyline in a shoot em up...&lt;br /&gt;
&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;pagenumber=255&amp;amp;perpage=40#post414185590 Original Post]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Twinkle_Tale_-_1992&amp;diff=292</id>
		<title>Twinkle Tale - 1992</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Twinkle_Tale_-_1992&amp;diff=292"/>
		<updated>2013-04-07T19:15:47Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== Twinkle Tale == Mega Drive - 1992 - Run&amp;#039;n&amp;#039;Gun/Shump  It combines typical run&amp;#039;n&amp;#039;gun mechanics of the era in a slightly different theme. You are a witch running around blowin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Twinkle Tale ==&lt;br /&gt;
Mega Drive - 1992 - Run&amp;#039;n&amp;#039;Gun/Shump&lt;br /&gt;
&lt;br /&gt;
It combines typical run&amp;#039;n&amp;#039;gun mechanics of the era in a slightly different theme. You are a witch running around blowing up everything around you with 3 different weapons and 2 different special attacks. The game alternates between scrolling top down viewpoint and turns into static vertical during boss fights.&lt;br /&gt;
&lt;br /&gt;
Across the 9 different levels you have a variety of environments and foes standing in your way, with some interesting combat. The controls are tight, the music is fun and the graphics are on par for something mid-way through the Genesis life span. It&amp;#039;s a Japanese only release and rare as all hell. I&amp;#039;m gutted I sold this on as a kid. Translation patches are out there in case you care about the storyline in a shoot em up...&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Genesis/Mega_Drive_Recommended_Games&amp;diff=291</id>
		<title>Genesis/Mega Drive Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Genesis/Mega_Drive_Recommended_Games&amp;diff=291"/>
		<updated>2013-04-07T19:14:57Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;== Platfomer ==   == RPG ==   == Fighting/Beat &amp;#039;em up ==  == Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==  Twinkle Tale - 1992&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Platfomer ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RPG ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fighting/Beat &amp;#039;em up ==&lt;br /&gt;
&lt;br /&gt;
== Shoot &amp;#039;em up/Run &amp;#039;n&amp;#039; gun==&lt;br /&gt;
&lt;br /&gt;
[[Twinkle Tale - 1992]]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Goon_Recommended_Games&amp;diff=290</id>
		<title>Goon Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Goon_Recommended_Games&amp;diff=290"/>
		<updated>2013-04-07T18:52:07Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Goon Recommended Games sorted by console/platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nintendo ==&lt;br /&gt;
[[NES/Famicom Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
[[SNES/Super Famicom Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sega ==&lt;br /&gt;
[[Master System/Sega Mark III Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
[[Genesis/Mega Drive Recommended Games]]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Goon_Recommended_Games&amp;diff=289</id>
		<title>Goon Recommended Games</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Goon_Recommended_Games&amp;diff=289"/>
		<updated>2013-04-07T18:51:42Z</updated>

		<summary type="html">&lt;p&gt;Midge: Created page with &amp;quot;List of Goon Recommended Games sorted by console/platform.   == Nintendo == NES/Famicom Recommended Games SNES/Super Famicom Recommended Games   == Sega == [[Master Sy...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Goon Recommended Games sorted by console/platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nintendo ==&lt;br /&gt;
[[NES/Famicom Recommended Games]]&lt;br /&gt;
[[SNES/Super Famicom Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sega ==&lt;br /&gt;
[[Master System/Sega Mark III Recommended Games]]&lt;br /&gt;
[[Genesis/Mega Drive Recommended Games]]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Main_Page&amp;diff=288</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Main_Page&amp;diff=288"/>
		<updated>2013-04-07T18:48:47Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Retro Gooning, the goony goon place for all things useful for retro gaming and to compare e-peen sizes.  Feel free to add any modding guides, obscure game reviews, or whatever you want.  We&amp;#039;ll figure how to catalogue things later.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;You&amp;#039;ll need an account for editing&amp;#039;&amp;#039;&amp;#039; -- just contact [http://forums.somethingawful.com/member.php?action=getinfo&amp;amp;userid=169249 Saoshyant] to have one created.  There&amp;#039;s a [[Project:Sandbox|Sandbox]] available too if you want to test the wiki syntax.&lt;br /&gt;
&lt;br /&gt;
==Video Game Consoles by Developer==&lt;br /&gt;
* [[Atari]]&lt;br /&gt;
* [[Microsoft]]&lt;br /&gt;
* [[NEC]]&lt;br /&gt;
* [[Nintendo]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sony]]&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
* [[XRGB Mini]] (upscaler)&lt;br /&gt;
&lt;br /&gt;
==Retro Games==&lt;br /&gt;
* [[Goon Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Cart Cleaning 101]]&lt;br /&gt;
*[[Flashcarts]]&lt;br /&gt;
*[[Lasers|Laser Repairing]]&lt;br /&gt;
*[[RGB 101]]&lt;br /&gt;
&lt;br /&gt;
==Generic==&lt;br /&gt;
* [[Useful Links]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;  &lt;br /&gt;
|width=&amp;quot;100%&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;padding-right: 1em;&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-left: 1px solid #ccc; padding-left: 1em;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
==Things you can do==&lt;br /&gt;
* Add content to existing articles&lt;br /&gt;
* Create new guides or whatever&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- do not leave a blank line here --&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
==Collaboration of the week==&lt;br /&gt;
(is there even enough people editing for a collaboration?)&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Flashcarts&amp;diff=285</id>
		<title>Flashcarts</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Flashcarts&amp;diff=285"/>
		<updated>2013-04-05T17:12:45Z</updated>

		<summary type="html">&lt;p&gt;Midge: /* Genesis (Mega Drive) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a flashcart? ==&lt;br /&gt;
A flashcart enables the playback of dumped ROM files on a custom PCB board designed to be used with the original intended hardware. Typically consisting of 3 main components. The PCB, the removable media and the cartridge shell. In the last few years development &amp;amp; sale of flashcarts has risen with the increase of retrogame prices. Owning a flashcart for a given system allows you to play most games for that console although some flashcarts may have problems with selected games. It&amp;#039;s always advisable to check a compatibility list before investing in a flashcart.&lt;br /&gt;
&lt;br /&gt;
Flashcarts are usually region free, but due to changes in cartridge shapes it may not be physically possible to insert the cartridge into the console with modification.&lt;br /&gt;
&lt;br /&gt;
Flashcarts can often be bought as the PCB only or within with a custom cartridge shell for extra cost.&lt;br /&gt;
&lt;br /&gt;
== How to use a flashcart ==&lt;br /&gt;
&lt;br /&gt;
Although every product will have it&amp;#039;s own set of instructions, the basics of usage remain the same. A flashcart possess a slot on the PCB for a type of removable media (CompactFlash, SD, etc). With some flashcarts, firmware needs to be loaded onto the removable media in order for the flashcart&amp;#039;s operating system to function. ROM files are be placed onto the removable media for playback. The operating system will playback ROM files by “flashing” them over to internal memory on the PCB itself and loading the code from that memory. The operating system will also have several other features depending on the firmware/manufacturer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recommended Flash Carts ==&lt;br /&gt;
&lt;br /&gt;
===Nintendo (NES/Famicom)===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Powerpak (NES)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sold by RetroUSB.com, this flashcart uses CompactFlash as removable media. The cartridge shell is the typical NES size.&lt;br /&gt;
&lt;br /&gt;
[[File:NESFlashcartPowerPak.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Everdrive N8 (Famicom)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Developed by krikzz and sold in many places, this is Famicom only flashcart using Micro SD as removable storage. It can be used with the NES if a 60 to 72 pin adapter is used.&lt;br /&gt;
&lt;br /&gt;
[[File:Everdrive_N8.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
===Super Nintendo (SNES/Super Famicom)===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SD2SNES&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Developed by krikzz and sold in many places (when in stock). This is a hard to find flashcart due to it’s overwhelming popularity, despite it’s high price point. Due to the many features and hardware advancements on this cartridge 3rd party code teams are actively working on new software for the SNES. As the name implies, the storage media is SD Card.&lt;br /&gt;
&lt;br /&gt;
[[File:Sd2snes_sag.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
===Genesis (Mega Drive)===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Everdrive MD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The cheaper of two options from krikzz. The media used is SD Card and it can playback both Megadrive and Master System (Sega Mark III) ROMs. It can also play 32x ROMs when used with appropriate add-on.&lt;br /&gt;
&lt;br /&gt;
[[File:Everdrivemd.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mega Everdrive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The more expensive option due to improved hardware and functionality. The argument for picking this model over the Everdrive revolves around the addition of the USB port, save states and faster loading. It also has the option of using Micro SD in addition to SD Card for the removable media.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaEverdrive.jpeg‎|300px]]&lt;br /&gt;
&lt;br /&gt;
== Flashcart Vendors ==&lt;br /&gt;
http://shop.retrogate.com/&lt;br /&gt;
&lt;br /&gt;
http://krikzz.com/&lt;br /&gt;
&lt;br /&gt;
http://www.stoneagegamer.com/&lt;br /&gt;
&lt;br /&gt;
http://www.retrousb.com/&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:MegaEverdrive.jpeg&amp;diff=284</id>
		<title>File:MegaEverdrive.jpeg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:MegaEverdrive.jpeg&amp;diff=284"/>
		<updated>2013-04-05T17:12:21Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=File:Everdrivemd.jpeg&amp;diff=283</id>
		<title>File:Everdrivemd.jpeg</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=File:Everdrivemd.jpeg&amp;diff=283"/>
		<updated>2013-04-05T17:11:29Z</updated>

		<summary type="html">&lt;p&gt;Midge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
</feed>