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		<id>https://retrogooning.com/index.php?title=Flashcarts&amp;diff=384</id>
		<title>Flashcarts</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Flashcarts&amp;diff=384"/>
		<updated>2017-09-11T20:21:25Z</updated>

		<summary type="html">&lt;p&gt;Tandgnissle: /* Modchips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is a Flashcart?==&lt;br /&gt;
A Flashcart enables the playback of dumped ROM files on a custom PCB designed to be used with the original system hardware.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the last few years development and sale of Flashcarts has risen alongside the increase of retro game prices.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Flashcart for a given system allows you to play most games for it, although some may have some compatibility problems, always check the compatibility list before purchasing a Flashcart.&lt;br /&gt;
&lt;br /&gt;
Flashcarts are usually region free, but some systems with physical lockout via cartridge shapes (such as the Nintendo NES vs Famicom) may prevent this in practice.&amp;lt;br /&amp;gt;&lt;br /&gt;
Flashcarts can often be bought as the PCB only or within with a custom cartridge shell for extra cost.&lt;br /&gt;
&lt;br /&gt;
==How to use a Flashcart==&lt;br /&gt;
&lt;br /&gt;
Although every product will have it&amp;#039;s own set of instructions, the basics of usage remain the same.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Flashcart possess a slot on the PCB for a type of removable media such as CompactFlash, SD, etc.&amp;lt;br /&amp;gt;&lt;br /&gt;
With some Flashcarts, firmware needs to be loaded onto the removable media in order for the Flashcart&amp;#039;s operating system to function.&amp;lt;br /&amp;gt;&lt;br /&gt;
ROM files are be placed onto the removable media for use. The Flashcart&amp;#039;s operating system will “flash” them to it&amp;#039;s internal memory for the console to access.&amp;lt;br /&amp;gt;&lt;br /&gt;
The operating system will also have several other features depending on the firmware/manufacturer.&lt;br /&gt;
&lt;br /&gt;
==Recommended Flash Carts==&lt;br /&gt;
&lt;br /&gt;
===Nintendo Entertainment System / Famicom===&lt;br /&gt;
Two options, both with advantages and disadvantages.&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/31-everdrive-n8-nes.html Everdrive N8 (NES Version)]====&lt;br /&gt;
====[http://krikzz.com/store/home/32-everdrive-n8-famicom.html Everdrive N8 (Famicom Version)]====&lt;br /&gt;
: For the most part, the Everdrive N8 is considered the better flash cart, due to the PowerPak having it&amp;#039;s share of issues. However, it does have minor issues with certain games.&amp;lt;br /&amp;gt;&lt;br /&gt;
: It&amp;#039;s addon sound chip implementations are not particularly good, it has improved 3rd Party implementations for two of the most important ones, but not all of them.&lt;br /&gt;
&lt;br /&gt;
====[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 PowerPak]====&lt;br /&gt;
: As of this writing (August 2016) the PowerPak has more recreation of addon sound chips employed by a number of Japanese games, if you find the correct set of 3rd Party mappers.&amp;lt;br /&amp;gt;&lt;br /&gt;
: However, CompactFlash cards are a pain compared to SD cards, and this cart draws much more power which can be a problem for 3rd-party power supplies.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Additionally, this cart does not come in a Famicom version.&lt;br /&gt;
&lt;br /&gt;
NOTE: While you can play Japanese games on a US NES with these carts, some of them employ addon sound, which requires an expansion port addon (for Toasters) or modding (for Toploaders) to receive on a US NES, details /somewhere/.&lt;br /&gt;
&lt;br /&gt;
===Sega Master System===&lt;br /&gt;
====[http://krikzz.com/store/home/36-master-ed.html Master Everdrive]====&lt;br /&gt;
: As of this writing (August 2016) this is the only option available, however, it&amp;#039;s a quality product so this shouldn&amp;#039;t be an issue.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Flash based, so loads games slowly and theoretically has a limit on flashes.&amp;lt;br /&amp;gt;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;!!!&amp;#039;&amp;#039;&amp;#039; It is worth knowing that a Genesis / MegaDrive flashcart can play Master System games (but -NOT- SG1000 games) on a Model 1 or Model 2 Genesis / MegaDrive. &amp;#039;&amp;#039;&amp;#039;!!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Super Nintendo / Super Famicom===&lt;br /&gt;
Two options, this time with a much larger difference between features and pricetag.&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/13-super-everdrive-v2.html Super Everdrive]====&lt;br /&gt;
: This cart is simple and has no support for any addon chip games, however it is far cheaper than the SD2SNES below.&amp;lt;br /&amp;gt;&lt;br /&gt;
: You can solder in a DSP chip to support games that use it, or purchase it pre-included for an extra cost.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Flash based, so loads games slowly and theoretically has a limit on flashes.&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/27-sd2snes.html SD2SNES]====&lt;br /&gt;
: This cart houses a large FPGA that can be used to recreate the addon chips used by a number of SNES games.&amp;lt;br /&amp;gt;&lt;br /&gt;
: As of this writing, it currently supports... [https://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_that_use_enhancement_chips (CLICK HERE for a full list of which games use which chips.)]&amp;lt;br /&amp;gt;&lt;br /&gt;
: - DSP 1-4 : (Super Mario Kart, Pilotwings, Lock On / Super Air Diver, etc)&amp;lt;br /&amp;gt;&lt;br /&gt;
: - ST-101 : (F1 ROC II: Race of Champions / Exhaust Heat II)&amp;lt;br /&amp;gt;&lt;br /&gt;
: - Cx4 : (Megaman X2, Megaman X3)&amp;lt;br /&amp;gt;&lt;br /&gt;
: - S-RTC : (Daikaijuu Monogatari II)&amp;lt;br /&amp;gt;&lt;br /&gt;
: - OBC1 : (Metal Combat: Falcon&amp;#039;s Revenge)&amp;lt;br /&amp;gt;&lt;br /&gt;
: - Additionally, this is the only cart that can hold a large enough ROM to run the Star Ocean decompression hack. (Star Ocean normally uses a very complex image compression chip.)&amp;lt;br /&amp;gt;&lt;br /&gt;
: - Strangely lacks support for GameGenie Codes.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Support for SuperFX was in progress and was planned for SPC7110 and possibly SA-1, however...&amp;lt;br /&amp;gt;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;!!!&amp;#039;&amp;#039;&amp;#039; Ikari, the firmware developer for this cart, now has a child and as a result, limited time to work on the SD2SNES. &amp;#039;&amp;#039;&amp;#039;!!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Sega Genesis / MegaDrive===&lt;br /&gt;
Two options, weighing between features and pricetag, both from the same creator.&amp;lt;br /&amp;gt;&lt;br /&gt;
(NOTE: Models are due for a refresh soon, it is best to wait if you want the cheapest option, as it will use RAM instead of Flash.)&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/34-everdrive-md-v3.html Everdrive MD]====&lt;br /&gt;
: This is the simple, no-frills version. Supports Master System, Genesis/Megadrive and 32x games. (32x games still require a 32x device.)&amp;lt;br /&amp;gt;&lt;br /&gt;
: Cannot play Genesis/MegaDrive Virtua Racing. Flash based, so loads games slowly and theoretically has a limit on flashes.&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/33-mega-everdrive-v2.html Mega Everdrive]====&lt;br /&gt;
: This is the more expensive version, by nearly double. It loads games faster and adds the ability to act as a Sega CD RAM cart, which can be expensive now.&amp;lt;br /&amp;gt;&lt;br /&gt;
: &amp;lt;strike&amp;gt;Might someday recreate the Master System FM Synthesis addon for that system&amp;#039;s games.&amp;lt;/strike&amp;gt; Krikzz has officially stated this is &amp;quot;not worth his time&amp;quot; unfortunately.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Still cannot play Genesis/MegaDrive Virtua Racing? (I may be wrong on this.)&lt;br /&gt;
&lt;br /&gt;
===NEC TurboGrafx-16 / PC Engine===&lt;br /&gt;
====[http://krikzz.com/store/home/35-turbo-everdrive-v24.html Turbo Everdrive]====&lt;br /&gt;
: As of this writing (August 2016) this is the only option available, it should be noted that it is prone to hardware compatibility problems with the typical Region Mod, but the cart itself can change it&amp;#039;s own region.&lt;br /&gt;
: This cart can load a System Card ROM, [http://krikzz.com/forum/index.php?topic=3640.0 but you should use this patched version]. However, it does not support acting as an Arcade Card.&amp;lt;br /&amp;gt;&lt;br /&gt;
: At this time it is unknown if it can function as a Tennokoe Bank Card. If it does, it will require resetting (button on the Card itself) to backup saves to SD-card.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Gameboy / Gameboy Color===&lt;br /&gt;
====[http://krikzz.com/store/home/8-everdrive-gb.html Everdrive GB]====&lt;br /&gt;
: As of this writing (August 2016) this is the only option available for a modern, SD-card driven cart.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Does not support Real-Time Clock. Flash based, so loads games slowly and theoretically has a limit on flashes.&lt;br /&gt;
&lt;br /&gt;
There are other carts available, however they are the old type that only hold one or two games at a time and require a PC to change.&lt;br /&gt;
&lt;br /&gt;
===Sega Game Gear===&lt;br /&gt;
====[http://krikzz.com/store/home/37-everdrive-gg.html Everdrive GG]====&lt;br /&gt;
: As of this writing (August 2016) this is the only option available.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Flash based, so loads games slowly and theoretically has a limit on flashes.&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
Two options, weighing between features and pricetag, both from the same creator.&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/30-everdrive-64-v25.html Everdrive 64 v2.5]====&lt;br /&gt;
: Base version, requires resetting before poweroff for backing up saves to SD-card, no support for Real Time Clock.&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/28-everdrive-64-v3.html Everdrive 64 v3]====&lt;br /&gt;
: Enhanced version that supports real-time saves and Real-Time Clock, but may not be worth the price premium.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Gameboy Advance===&lt;br /&gt;
&lt;br /&gt;
===Neo Geo===&lt;br /&gt;
====[http://www.neosdstore.com NEOSD]====&lt;br /&gt;
Flash cart, instantly loads flashed game, reflashing takes 30 seconds up to several minutes for the largest games.&lt;br /&gt;
====Darksoft====&lt;br /&gt;
In development and will use a mix of ram and flash. Low loading times at every boot.&lt;br /&gt;
&lt;br /&gt;
==What about CD/DVD-based Consoles==&lt;br /&gt;
===Burned Discs===&lt;br /&gt;
CD addon systems of the 16-bit era (SegaCD, Turbo/PC-Engine CD) or the obscure systems (Phillips CD-i, 3DO and Atari Jaguar) do not require any modification to run burned disks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Sega Dreamcast can run burned disks as long as it isn&amp;#039;t Revision 2 (number in a circle on the bottom label), however it has to be in a specific format and trimmed down to fit in the size of a CD-R, which generally means compressed videos and sometimes sound.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modchips===&lt;br /&gt;
The Playstation 1 and Sega Saturn require the installation of Mod Chips to run burned disks. New Playstation 1 and Saturn chips can be made brand new as their code is available and [http://assemblergames.com/l/threads/zer0-2k11s-mod-chip-and-installation-shop.43131/ are purchasable pre-made from threads such as this].&amp;lt;br /&amp;gt;&lt;br /&gt;
For the Sega Saturn, you also want to get an &amp;quot;Action Replay 4M Plus&amp;quot; cart to remove the region lock (chips don&amp;#039;t do this), provide extra RAM to games that use it and serve as a save backup cart. Search EBay for &amp;quot;Saturn Action Replay&amp;quot;. Some Saturn cartridges can be reflashed to work as a mod chip.&lt;br /&gt;
&lt;br /&gt;
===Softmodding===&lt;br /&gt;
For the Nintendo Gamecube, the easiest route is a Homebrew-capable Backwards-compatible Wii with a USB HardDrive instead of modding a Gamecube.&amp;lt;br /&amp;gt;&lt;br /&gt;
This may also be a good solution if you wish to use 480p / Progressive Scan, due to the expense of Component cables for the Gamecube.&lt;br /&gt;
&lt;br /&gt;
For the PS2 and Original Xbox, these can also be softmodded to run Homebrew and run games from an internal HardDrive.&amp;lt;br /&amp;gt;&lt;br /&gt;
A reasonably fast SD-card can stand in for a physical drive via this [http://www.amazon.com/gp/product/B00DGNYXQ0/ SD to 2.5&amp;quot; IDE adapter] and a [http://www.amazon.com/gp/product/B00006B8C2/ 2.5&amp;quot; to 3.5&amp;quot; IDE adapter.]&lt;br /&gt;
&lt;br /&gt;
===Optical Drive Emulators===&lt;br /&gt;
If you are concerned about the longevity of optical drives, the Playstation 1, Sega Saturn and Sega Dreamcast have devices known as &amp;quot;Optical Drive Emulators&amp;quot; available that replace the drive entirely, however they can be difficult to obtain due to sheer demand volume.&lt;br /&gt;
&lt;br /&gt;
Playstation 1: [http://ps-io.com/ PSIO]&amp;lt;br /&amp;gt;&lt;br /&gt;
Sega Saturn: [https://gdemu.wordpress.com/ordering/ordering-rhea/ Rhea] OR [https://gdemu.wordpress.com/ordering/ordering-phoebe/ Phoebe] (Depending on your Saturn Model)&amp;lt;br /&amp;gt;&lt;br /&gt;
Sega Dreamcast: [https://gdemu.wordpress.com/ordering/ordering-gdemu/ GDEMU] OR [http://3do-renovation.ru/USB-GDROM_Controller.htm USB-GDROM] (Different Creators)&lt;br /&gt;
&lt;br /&gt;
The Sega Dreamcast has some alternative loading methods such as an SD to Serial adapter or a Parallel Port Mod, but compatibility is currently very lacking with these methods.&lt;/div&gt;</summary>
		<author><name>Tandgnissle</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Flashcarts&amp;diff=383</id>
		<title>Flashcarts</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Flashcarts&amp;diff=383"/>
		<updated>2017-09-11T20:20:02Z</updated>

		<summary type="html">&lt;p&gt;Tandgnissle: Added Neogeo carts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is a Flashcart?==&lt;br /&gt;
A Flashcart enables the playback of dumped ROM files on a custom PCB designed to be used with the original system hardware.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the last few years development and sale of Flashcarts has risen alongside the increase of retro game prices.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Flashcart for a given system allows you to play most games for it, although some may have some compatibility problems, always check the compatibility list before purchasing a Flashcart.&lt;br /&gt;
&lt;br /&gt;
Flashcarts are usually region free, but some systems with physical lockout via cartridge shapes (such as the Nintendo NES vs Famicom) may prevent this in practice.&amp;lt;br /&amp;gt;&lt;br /&gt;
Flashcarts can often be bought as the PCB only or within with a custom cartridge shell for extra cost.&lt;br /&gt;
&lt;br /&gt;
==How to use a Flashcart==&lt;br /&gt;
&lt;br /&gt;
Although every product will have it&amp;#039;s own set of instructions, the basics of usage remain the same.&amp;lt;br /&amp;gt;&lt;br /&gt;
A Flashcart possess a slot on the PCB for a type of removable media such as CompactFlash, SD, etc.&amp;lt;br /&amp;gt;&lt;br /&gt;
With some Flashcarts, firmware needs to be loaded onto the removable media in order for the Flashcart&amp;#039;s operating system to function.&amp;lt;br /&amp;gt;&lt;br /&gt;
ROM files are be placed onto the removable media for use. The Flashcart&amp;#039;s operating system will “flash” them to it&amp;#039;s internal memory for the console to access.&amp;lt;br /&amp;gt;&lt;br /&gt;
The operating system will also have several other features depending on the firmware/manufacturer.&lt;br /&gt;
&lt;br /&gt;
==Recommended Flash Carts==&lt;br /&gt;
&lt;br /&gt;
===Nintendo Entertainment System / Famicom===&lt;br /&gt;
Two options, both with advantages and disadvantages.&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/31-everdrive-n8-nes.html Everdrive N8 (NES Version)]====&lt;br /&gt;
====[http://krikzz.com/store/home/32-everdrive-n8-famicom.html Everdrive N8 (Famicom Version)]====&lt;br /&gt;
: For the most part, the Everdrive N8 is considered the better flash cart, due to the PowerPak having it&amp;#039;s share of issues. However, it does have minor issues with certain games.&amp;lt;br /&amp;gt;&lt;br /&gt;
: It&amp;#039;s addon sound chip implementations are not particularly good, it has improved 3rd Party implementations for two of the most important ones, but not all of them.&lt;br /&gt;
&lt;br /&gt;
====[http://www.retrousb.com/product_info.php?cPath=24&amp;amp;products_id=34 PowerPak]====&lt;br /&gt;
: As of this writing (August 2016) the PowerPak has more recreation of addon sound chips employed by a number of Japanese games, if you find the correct set of 3rd Party mappers.&amp;lt;br /&amp;gt;&lt;br /&gt;
: However, CompactFlash cards are a pain compared to SD cards, and this cart draws much more power which can be a problem for 3rd-party power supplies.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Additionally, this cart does not come in a Famicom version.&lt;br /&gt;
&lt;br /&gt;
NOTE: While you can play Japanese games on a US NES with these carts, some of them employ addon sound, which requires an expansion port addon (for Toasters) or modding (for Toploaders) to receive on a US NES, details /somewhere/.&lt;br /&gt;
&lt;br /&gt;
===Sega Master System===&lt;br /&gt;
====[http://krikzz.com/store/home/36-master-ed.html Master Everdrive]====&lt;br /&gt;
: As of this writing (August 2016) this is the only option available, however, it&amp;#039;s a quality product so this shouldn&amp;#039;t be an issue.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Flash based, so loads games slowly and theoretically has a limit on flashes.&amp;lt;br /&amp;gt;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;!!!&amp;#039;&amp;#039;&amp;#039; It is worth knowing that a Genesis / MegaDrive flashcart can play Master System games (but -NOT- SG1000 games) on a Model 1 or Model 2 Genesis / MegaDrive. &amp;#039;&amp;#039;&amp;#039;!!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Super Nintendo / Super Famicom===&lt;br /&gt;
Two options, this time with a much larger difference between features and pricetag.&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/13-super-everdrive-v2.html Super Everdrive]====&lt;br /&gt;
: This cart is simple and has no support for any addon chip games, however it is far cheaper than the SD2SNES below.&amp;lt;br /&amp;gt;&lt;br /&gt;
: You can solder in a DSP chip to support games that use it, or purchase it pre-included for an extra cost.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Flash based, so loads games slowly and theoretically has a limit on flashes.&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/27-sd2snes.html SD2SNES]====&lt;br /&gt;
: This cart houses a large FPGA that can be used to recreate the addon chips used by a number of SNES games.&amp;lt;br /&amp;gt;&lt;br /&gt;
: As of this writing, it currently supports... [https://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips#List_of_Super_NES_games_that_use_enhancement_chips (CLICK HERE for a full list of which games use which chips.)]&amp;lt;br /&amp;gt;&lt;br /&gt;
: - DSP 1-4 : (Super Mario Kart, Pilotwings, Lock On / Super Air Diver, etc)&amp;lt;br /&amp;gt;&lt;br /&gt;
: - ST-101 : (F1 ROC II: Race of Champions / Exhaust Heat II)&amp;lt;br /&amp;gt;&lt;br /&gt;
: - Cx4 : (Megaman X2, Megaman X3)&amp;lt;br /&amp;gt;&lt;br /&gt;
: - S-RTC : (Daikaijuu Monogatari II)&amp;lt;br /&amp;gt;&lt;br /&gt;
: - OBC1 : (Metal Combat: Falcon&amp;#039;s Revenge)&amp;lt;br /&amp;gt;&lt;br /&gt;
: - Additionally, this is the only cart that can hold a large enough ROM to run the Star Ocean decompression hack. (Star Ocean normally uses a very complex image compression chip.)&amp;lt;br /&amp;gt;&lt;br /&gt;
: - Strangely lacks support for GameGenie Codes.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Support for SuperFX was in progress and was planned for SPC7110 and possibly SA-1, however...&amp;lt;br /&amp;gt;&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;!!!&amp;#039;&amp;#039;&amp;#039; Ikari, the firmware developer for this cart, now has a child and as a result, limited time to work on the SD2SNES. &amp;#039;&amp;#039;&amp;#039;!!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Sega Genesis / MegaDrive===&lt;br /&gt;
Two options, weighing between features and pricetag, both from the same creator.&amp;lt;br /&amp;gt;&lt;br /&gt;
(NOTE: Models are due for a refresh soon, it is best to wait if you want the cheapest option, as it will use RAM instead of Flash.)&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/34-everdrive-md-v3.html Everdrive MD]====&lt;br /&gt;
: This is the simple, no-frills version. Supports Master System, Genesis/Megadrive and 32x games. (32x games still require a 32x device.)&amp;lt;br /&amp;gt;&lt;br /&gt;
: Cannot play Genesis/MegaDrive Virtua Racing. Flash based, so loads games slowly and theoretically has a limit on flashes.&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/33-mega-everdrive-v2.html Mega Everdrive]====&lt;br /&gt;
: This is the more expensive version, by nearly double. It loads games faster and adds the ability to act as a Sega CD RAM cart, which can be expensive now.&amp;lt;br /&amp;gt;&lt;br /&gt;
: &amp;lt;strike&amp;gt;Might someday recreate the Master System FM Synthesis addon for that system&amp;#039;s games.&amp;lt;/strike&amp;gt; Krikzz has officially stated this is &amp;quot;not worth his time&amp;quot; unfortunately.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Still cannot play Genesis/MegaDrive Virtua Racing? (I may be wrong on this.)&lt;br /&gt;
&lt;br /&gt;
===NEC TurboGrafx-16 / PC Engine===&lt;br /&gt;
====[http://krikzz.com/store/home/35-turbo-everdrive-v24.html Turbo Everdrive]====&lt;br /&gt;
: As of this writing (August 2016) this is the only option available, it should be noted that it is prone to hardware compatibility problems with the typical Region Mod, but the cart itself can change it&amp;#039;s own region.&lt;br /&gt;
: This cart can load a System Card ROM, [http://krikzz.com/forum/index.php?topic=3640.0 but you should use this patched version]. However, it does not support acting as an Arcade Card.&amp;lt;br /&amp;gt;&lt;br /&gt;
: At this time it is unknown if it can function as a Tennokoe Bank Card. If it does, it will require resetting (button on the Card itself) to backup saves to SD-card.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Gameboy / Gameboy Color===&lt;br /&gt;
====[http://krikzz.com/store/home/8-everdrive-gb.html Everdrive GB]====&lt;br /&gt;
: As of this writing (August 2016) this is the only option available for a modern, SD-card driven cart.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Does not support Real-Time Clock. Flash based, so loads games slowly and theoretically has a limit on flashes.&lt;br /&gt;
&lt;br /&gt;
There are other carts available, however they are the old type that only hold one or two games at a time and require a PC to change.&lt;br /&gt;
&lt;br /&gt;
===Sega Game Gear===&lt;br /&gt;
====[http://krikzz.com/store/home/37-everdrive-gg.html Everdrive GG]====&lt;br /&gt;
: As of this writing (August 2016) this is the only option available.&amp;lt;br /&amp;gt;&lt;br /&gt;
: Flash based, so loads games slowly and theoretically has a limit on flashes.&lt;br /&gt;
&lt;br /&gt;
===Nintendo 64===&lt;br /&gt;
Two options, weighing between features and pricetag, both from the same creator.&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/30-everdrive-64-v25.html Everdrive 64 v2.5]====&lt;br /&gt;
: Base version, requires resetting before poweroff for backing up saves to SD-card, no support for Real Time Clock.&lt;br /&gt;
&lt;br /&gt;
====[http://krikzz.com/store/home/28-everdrive-64-v3.html Everdrive 64 v3]====&lt;br /&gt;
: Enhanced version that supports real-time saves and Real-Time Clock, but may not be worth the price premium.&lt;br /&gt;
&lt;br /&gt;
===Nintendo Gameboy Advance===&lt;br /&gt;
&lt;br /&gt;
===Neo Geo===&lt;br /&gt;
====[http://www.neosdstore.com NEOSD]====&lt;br /&gt;
Flash cart, instantly loads flashed game, reflashing takes 30 seconds up to several minutes for the largest games.&lt;br /&gt;
====Darksoft====&lt;br /&gt;
In development and will use a mix of ram and flash. Low loading times at every boot.&lt;br /&gt;
&lt;br /&gt;
==What about CD/DVD-based Consoles==&lt;br /&gt;
===Burned Discs===&lt;br /&gt;
CD addon systems of the 16-bit era (SegaCD, Turbo/PC-Engine CD) or the obscure systems (Phillips CD-i, 3DO and Atari Jaguar) do not require any modification to run burned disks.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Sega Dreamcast can run burned disks as long as it isn&amp;#039;t Revision 2 (number in a circle on the bottom label), however it has to be in a specific format and trimmed down to fit in the size of a CD-R, which generally means compressed videos and sometimes sound.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modchips===&lt;br /&gt;
The Playstation 1 and Sega Saturn require the installation of Mod Chips to run burned disks. New Playstation 1 and Saturn chips can be made brand new as their code is available and [http://assemblergames.com/l/threads/zer0-2k11s-mod-chip-and-installation-shop.43131/ are purchasable pre-made from threads such as this].&amp;lt;br /&amp;gt;&lt;br /&gt;
For the Sega Saturn, you also want to get an &amp;quot;Action Replay 4M Plus&amp;quot; cart to remove the region lock (chips don&amp;#039;t do this), provide extra RAM to games that use it and serve as a save backup cart. Search EBay for &amp;quot;Saturn Action Replay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Softmodding===&lt;br /&gt;
For the Nintendo Gamecube, the easiest route is a Homebrew-capable Backwards-compatible Wii with a USB HardDrive instead of modding a Gamecube.&amp;lt;br /&amp;gt;&lt;br /&gt;
This may also be a good solution if you wish to use 480p / Progressive Scan, due to the expense of Component cables for the Gamecube.&lt;br /&gt;
&lt;br /&gt;
For the PS2 and Original Xbox, these can also be softmodded to run Homebrew and run games from an internal HardDrive.&amp;lt;br /&amp;gt;&lt;br /&gt;
A reasonably fast SD-card can stand in for a physical drive via this [http://www.amazon.com/gp/product/B00DGNYXQ0/ SD to 2.5&amp;quot; IDE adapter] and a [http://www.amazon.com/gp/product/B00006B8C2/ 2.5&amp;quot; to 3.5&amp;quot; IDE adapter.]&lt;br /&gt;
&lt;br /&gt;
===Optical Drive Emulators===&lt;br /&gt;
If you are concerned about the longevity of optical drives, the Playstation 1, Sega Saturn and Sega Dreamcast have devices known as &amp;quot;Optical Drive Emulators&amp;quot; available that replace the drive entirely, however they can be difficult to obtain due to sheer demand volume.&lt;br /&gt;
&lt;br /&gt;
Playstation 1: [http://ps-io.com/ PSIO]&amp;lt;br /&amp;gt;&lt;br /&gt;
Sega Saturn: [https://gdemu.wordpress.com/ordering/ordering-rhea/ Rhea] OR [https://gdemu.wordpress.com/ordering/ordering-phoebe/ Phoebe] (Depending on your Saturn Model)&amp;lt;br /&amp;gt;&lt;br /&gt;
Sega Dreamcast: [https://gdemu.wordpress.com/ordering/ordering-gdemu/ GDEMU] OR [http://3do-renovation.ru/USB-GDROM_Controller.htm USB-GDROM] (Different Creators)&lt;br /&gt;
&lt;br /&gt;
The Sega Dreamcast has some alternative loading methods such as an SD to Serial adapter or a Parallel Port Mod, but compatibility is currently very lacking with these methods.&lt;/div&gt;</summary>
		<author><name>Tandgnissle</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Neo-Geo_AES&amp;diff=378</id>
		<title>Neo-Geo AES</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Neo-Geo_AES&amp;diff=378"/>
		<updated>2016-01-29T17:19:41Z</updated>

		<summary type="html">&lt;p&gt;Tandgnissle: /* Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Neo-Geo AES&amp;#039;&amp;#039;&amp;#039;  was a consoleized version of the [[Neo-Geo MVS]] developed and produced by [[SNK]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
The AES started out as a rental only system for hotel chains. Consumer interest in the console rose and thus SNK released the AES for home use on January 31st 1990. Debuting in the USA at $649, the console came with two joystick controllers and a choice of a game, either Baseball Stars Professional or NAM-1975. Unlike the Super NES and Genesis, home ports ran on the same code as the arcade games giving the player an authentic arcade experience.&lt;br /&gt;
&lt;br /&gt;
Later on the system would be offered as a &amp;quot;Silver&amp;quot; package for $399 which contained one controller and no game. Games for the Neo Geo AES were priced at $200 and up. The high prices kept the AES out of the mainstream though a cult following remains to this day.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Using the popular Motorola 68000 clocked at 12 Mhz and a Zilog Z80A clocked at 4 Mhz, the AES had more power than other consoles from the time period. Although it was sometimes marketed as a 24 bit system, the Neo Geo AES is in reality a 16 bit system with an additional 8 bit processor. The AES featured 64KB RAM, 74KB VRAM, and 2KB Sound Memory.&lt;br /&gt;
&lt;br /&gt;
The AES has a resolution of 320×224. It can display 4096 on-screen colors out of a palette of 65536, double the palette featured in the Super Nintendo.&lt;br /&gt;
&lt;br /&gt;
Like the [[Neo-Geo MVS]] the AES ran on rom cartridges. The original spec allowed up to 330Mb of data to be stored on a cartridge but as programmers got more experience with the console the counts increased finally resulting in a 716Mb (89.6MB) cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
=== Bios ===&lt;br /&gt;
Since almost all game cartridges contain both arcade and home version code as well as both Japanese and English versions you want to exchange the bios in your unit with a [[Unibios|universal bios]] where you can switch between modes and regions. It also allows cheats, jukebox functionality, pause, soft reset and a few other useful features. The [[Unibios]] can be ordered from [http://unibios.free.fr here]. Keep in mind that the bios is a DIP that needs to be either desoldered or that you piggyback upon it.&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Case ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overclock ===&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Neo geo bootlegs]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SNK]]&lt;/div&gt;</summary>
		<author><name>Tandgnissle</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Sega_Dreamcast&amp;diff=377</id>
		<title>Sega Dreamcast</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Sega_Dreamcast&amp;diff=377"/>
		<updated>2014-12-30T01:07:57Z</updated>

		<summary type="html">&lt;p&gt;Tandgnissle: /* Mods */ Region stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Sega Dreamcast&amp;#039;&amp;#039;&amp;#039; was a console developed and produced by [[Sega]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Lots of :words: about the console.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
=== Region ===&lt;br /&gt;
&lt;br /&gt;
If you tire of using a boot CD to launch non-native games there are a few ways of getting around this.&lt;br /&gt;
&lt;br /&gt;
[http://www.mmmonkey.co.uk/dreamcast-region-change/ Reflashing] the Dreamcast will change the region and video mode of your Dreamcast until you flash it again. The good thing about this is that you only need a soldering iron, some solder, a few strips of wire and burn a CD-R.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.mmmonkey.co.uk/sega-dreamcast-region-free-bios/ Replacing the bios], link83 hacked the bios and made it totally region free, the bios is available both with the Katana dev box boot screen and the standard Dreamcast one. This mod requires you to either desolder a SOP package mask rom replacing it with a new flash rom or piggybacking it on the old one. If you want to piggyback it you can flash the new chip via a special CD on your Dreamcast, if you opt to replace it you either need to [http://www.assemblergames.com/forums/showthread.php?39971-For-Sale-Modding-parts-chips-etc buy a pre-burned chip] or burn it yourself with a programmer. A compatible chip for VA1/2 Dreamcasts is 29LV160TMC-90. This can be a bit hard for beginners so you might need to send your console to someone reasonably competent.&lt;br /&gt;
&lt;br /&gt;
You can install a mod chip in your Dreamcast though you need to turn the Dreamcast off every time you want to play a game from a different region.&lt;br /&gt;
&lt;br /&gt;
Finally you can replace the GD-Rom with a GD-rom emulator. There are currently two different ones, the [https://gdemu.wordpress.com/ GD-emu] and the [http://renovation-3do.narod.ru/USB-GDROM_Controller.htm USB-GDROM]. Both these loads GD-ROM isos, the USB-GDROM states that it is region free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Case ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overclock ===&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
[[Lasers]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sega]]&lt;/div&gt;</summary>
		<author><name>Tandgnissle</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Flashcarts&amp;diff=376</id>
		<title>Flashcarts</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Flashcarts&amp;diff=376"/>
		<updated>2014-12-29T23:24:50Z</updated>

		<summary type="html">&lt;p&gt;Tandgnissle: /* Genesis (Mega Drive) */ Accidently a character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a flashcart? ==&lt;br /&gt;
A flashcart enables the playback of dumped ROM files on a custom PCB board designed to be used with the original intended hardware. Typically consisting of 3 main components. The PCB, the removable media and the cartridge shell. In the last few years development &amp;amp; sale of flashcarts has risen with the increase of retrogame prices. Owning a flashcart for a given system allows you to play most games for that console although some flashcarts may have problems with selected games. It&amp;#039;s always advisable to check a compatibility list before investing in a flashcart.&lt;br /&gt;
&lt;br /&gt;
Flashcarts are usually region free, but due to changes in cartridge shapes it may not be physically possible to insert the cartridge into the console with modification.&lt;br /&gt;
&lt;br /&gt;
Flashcarts can often be bought as the PCB only or within with a custom cartridge shell for extra cost.&lt;br /&gt;
&lt;br /&gt;
== How to use a flashcart ==&lt;br /&gt;
&lt;br /&gt;
Although every product will have it&amp;#039;s own set of instructions, the basics of usage remain the same. A flashcart possess a slot on the PCB for a type of removable media (CompactFlash, SD, etc). With some flashcarts, firmware needs to be loaded onto the removable media in order for the flashcart&amp;#039;s operating system to function. ROM files are be placed onto the removable media for playback. The operating system will playback ROM files by “flashing” them over to internal memory on the PCB itself and loading the code from that memory. The operating system will also have several other features depending on the firmware/manufacturer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recommended Flash Carts ==&lt;br /&gt;
&lt;br /&gt;
===Nintendo (NES/Famicom)===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Powerpak (NES)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sold by RetroUSB.com, this flashcart uses CompactFlash as removable media. The cartridge shell is the typical NES size.&lt;br /&gt;
&lt;br /&gt;
[[File:NESFlashcartPowerPak.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Everdrive N8 (Famicom)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Developed by krikzz and sold in many places, this is Famicom only flashcart using Micro SD as removable storage. It can be used with the NES if a 60 to 72 pin adapter is used.&lt;br /&gt;
&lt;br /&gt;
[[File:Everdrive_N8.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
===Super Nintendo (SNES/Super Famicom)===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SD2SNES&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Developed by krikzz and sold in many places (when in stock). This is a hard to find flashcart due to it’s overwhelming popularity, despite it’s high price point. Supports almost every enhancement chip under the sun, including the very cool [[MSU1]]. As the name implies, the storage media is SD Card.&lt;br /&gt;
&lt;br /&gt;
[[File:Sd2snes_sag.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
===Genesis (Mega Drive)===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Everdrive MD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The cheaper of two options from krikzz. The media used is SD Card and it can playback both Megadrive and Master System (Sega Mark III) ROMs. It can also play 32x ROMs when used with appropriate add-on.&lt;br /&gt;
&lt;br /&gt;
[[File:Everdrivemd.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mega Everdrive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The more expensive option due to improved hardware and functionality. The argument for picking this model over the Everdrive revolves around the addition of the USB port, save states and faster loading due to being a RAMcart instead of a flashcart (a side effect is that it will not get worn out due to numerous reflashing). It also has the option of using Micro SD in addition to SD Card for the removable media.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaEverdrive.jpeg‎|300px]]&lt;br /&gt;
&lt;br /&gt;
== Flashcart Vendors ==&lt;br /&gt;
http://shop.retrogate.com/&lt;br /&gt;
&lt;br /&gt;
http://krikzz.com/&lt;br /&gt;
&lt;br /&gt;
http://www.stoneagegamer.com/&lt;br /&gt;
&lt;br /&gt;
http://www.retrousb.com/&lt;/div&gt;</summary>
		<author><name>Tandgnissle</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Flashcarts&amp;diff=375</id>
		<title>Flashcarts</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Flashcarts&amp;diff=375"/>
		<updated>2014-12-29T23:22:50Z</updated>

		<summary type="html">&lt;p&gt;Tandgnissle: /* Genesis (Mega Drive) */ added information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a flashcart? ==&lt;br /&gt;
A flashcart enables the playback of dumped ROM files on a custom PCB board designed to be used with the original intended hardware. Typically consisting of 3 main components. The PCB, the removable media and the cartridge shell. In the last few years development &amp;amp; sale of flashcarts has risen with the increase of retrogame prices. Owning a flashcart for a given system allows you to play most games for that console although some flashcarts may have problems with selected games. It&amp;#039;s always advisable to check a compatibility list before investing in a flashcart.&lt;br /&gt;
&lt;br /&gt;
Flashcarts are usually region free, but due to changes in cartridge shapes it may not be physically possible to insert the cartridge into the console with modification.&lt;br /&gt;
&lt;br /&gt;
Flashcarts can often be bought as the PCB only or within with a custom cartridge shell for extra cost.&lt;br /&gt;
&lt;br /&gt;
== How to use a flashcart ==&lt;br /&gt;
&lt;br /&gt;
Although every product will have it&amp;#039;s own set of instructions, the basics of usage remain the same. A flashcart possess a slot on the PCB for a type of removable media (CompactFlash, SD, etc). With some flashcarts, firmware needs to be loaded onto the removable media in order for the flashcart&amp;#039;s operating system to function. ROM files are be placed onto the removable media for playback. The operating system will playback ROM files by “flashing” them over to internal memory on the PCB itself and loading the code from that memory. The operating system will also have several other features depending on the firmware/manufacturer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recommended Flash Carts ==&lt;br /&gt;
&lt;br /&gt;
===Nintendo (NES/Famicom)===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Powerpak (NES)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Sold by RetroUSB.com, this flashcart uses CompactFlash as removable media. The cartridge shell is the typical NES size.&lt;br /&gt;
&lt;br /&gt;
[[File:NESFlashcartPowerPak.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Everdrive N8 (Famicom)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Developed by krikzz and sold in many places, this is Famicom only flashcart using Micro SD as removable storage. It can be used with the NES if a 60 to 72 pin adapter is used.&lt;br /&gt;
&lt;br /&gt;
[[File:Everdrive_N8.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
===Super Nintendo (SNES/Super Famicom)===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SD2SNES&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Developed by krikzz and sold in many places (when in stock). This is a hard to find flashcart due to it’s overwhelming popularity, despite it’s high price point. Supports almost every enhancement chip under the sun, including the very cool [[MSU1]]. As the name implies, the storage media is SD Card.&lt;br /&gt;
&lt;br /&gt;
[[File:Sd2snes_sag.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
===Genesis (Mega Drive)===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Everdrive MD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The cheaper of two options from krikzz. The media used is SD Card and it can playback both Megadrive and Master System (Sega Mark III) ROMs. It can also play 32x ROMs when used with appropriate add-on.&lt;br /&gt;
&lt;br /&gt;
[[File:Everdrivemd.jpeg|300px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mega Everdrive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The more expensive option due to improved hardware and functionality. The argument for picking this model over the Everdrive revolves around the addition of the USB port, save states and faster loading due to being a ROMcart instead of a flashcart (a side effect is that it will not get worn out due to numerous reflashing). It also has the option of using Micro SD in addition to SD Card for the removable media.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaEverdrive.jpeg‎|300px]]&lt;br /&gt;
&lt;br /&gt;
== Flashcart Vendors ==&lt;br /&gt;
http://shop.retrogate.com/&lt;br /&gt;
&lt;br /&gt;
http://krikzz.com/&lt;br /&gt;
&lt;br /&gt;
http://www.stoneagegamer.com/&lt;br /&gt;
&lt;br /&gt;
http://www.retrousb.com/&lt;/div&gt;</summary>
		<author><name>Tandgnissle</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Mega_Drive&amp;diff=374</id>
		<title>Mega Drive</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Mega_Drive&amp;diff=374"/>
		<updated>2014-12-23T12:34:30Z</updated>

		<summary type="html">&lt;p&gt;Tandgnissle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Sega Mega Drive&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;Sega Genesis&amp;#039;&amp;#039;&amp;#039; in North America) was developed and produced by [[Sega]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
Lots of :words: about the console.&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Physical tech specs.&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
* [[RCA Stereo (Mega Drive)]]&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
* [[Component Video (Mega Drive)]]&lt;br /&gt;
* [[S-Video Mod (Mega Drive)]]&lt;br /&gt;
&lt;br /&gt;
=== Case ===&lt;br /&gt;
&lt;br /&gt;
* [[LED Light Mod (Mega Drive)]]&lt;br /&gt;
&lt;br /&gt;
=== Overclock ===&lt;br /&gt;
&lt;br /&gt;
* [[Overclocking (Mega Drive)]]&lt;br /&gt;
&lt;br /&gt;
=== Region ===&lt;br /&gt;
The language and video mode of the Mega Drive is controlled by two jumpers on the circuit board, connecting them high or low will change language between Japanese and English and 50/60Hz. Note that RGB output is needed for color if the frequency is changed from factory settings unless you replace a crystal as well.&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
[[Lasers]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sega Master System]]&lt;br /&gt;
* [[Sega 32X]]&lt;br /&gt;
* [[Sega Mega-CD]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.sega-16.com/ Sega-16] - Community and Articles devoted to Mega Drive&lt;br /&gt;
* [http://cgfm2.emuviews.com/gen.php Charles MacDonald&amp;#039;s Genesis Page] - Technical Docs and Scans&lt;br /&gt;
* [http://www.gamefaqs.com/genesis/916377-genesis/faqs GameFAQs Genesis Hardware FAQs]&lt;br /&gt;
* [http://emu-docs.org/?page=Genesis EmuDocs Genesis Page] - Technical Docs&lt;br /&gt;
* [http://www.davidhowland.com/mod/ David Howland Genesis Mods] - Good collection of popular mod guides&lt;br /&gt;
&lt;br /&gt;
[[Category:Sega]]&lt;/div&gt;</summary>
		<author><name>Tandgnissle</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Neo-Geo_MVS&amp;diff=373</id>
		<title>Neo-Geo MVS</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Neo-Geo_MVS&amp;diff=373"/>
		<updated>2014-12-23T03:09:25Z</updated>

		<summary type="html">&lt;p&gt;Tandgnissle: /* Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Neo-Geo MVS&amp;#039;&amp;#039;&amp;#039;  was an cartridge based arcade system board produced by [[SNK]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
The Neo-Geo MVS is a cart based arcade board. The individual games are held on a cart roughly 1.5x the size of a vhs tape. Commonly setup in configurations of 2 or 4 slot boards, it was a big draw to arcade owners because more games could be fit into less floor space. &lt;br /&gt;
&lt;br /&gt;
The slot 1 boards are Jamma compatible, while 2/4/6 slot boards use MVS standard, which is very close to Jamma but requires an adapter to work in Jamma cabinet or you risk damaging the motherboard audio. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Main processor: Motorola 68000, often produced by another manufacturer, running at 12 MHz&lt;br /&gt;
Co-processor: Zilog Z80 running at 4 MHz. This is also used as an audio controller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Memory&lt;br /&gt;
&lt;br /&gt;
Main memory (used directly by 68000): 64 KB&lt;br /&gt;
Main video memory : 84 KB&lt;br /&gt;
Video memory: 64 KB (32 KB x2)&lt;br /&gt;
Palette memory : 16 KB (8 KB x 2)&lt;br /&gt;
Fast video RAM : 4 KB (2 KB x 2)&lt;br /&gt;
Sound memory (used directly by Z80): 2 KB&lt;br /&gt;
&lt;br /&gt;
Display&lt;br /&gt;
&lt;br /&gt;
Display resolution: 320×224 (many games only used the centermost 304 pixels)&lt;br /&gt;
Color palette: 65,536 (16-bit) (Not RGB565, but RGB666, where the lowest bit of each channel is shared with one bit[10])&lt;br /&gt;
Maximum colors on screen: 4,096 (12-bit)&lt;br /&gt;
Maximum sprites on screen: 380&lt;br /&gt;
Minimum sprite size: 1×2&lt;br /&gt;
Maximum sprite size: 16×512&lt;br /&gt;
Maximum sprites per scanline: 96&lt;br /&gt;
Background layers: 0&lt;br /&gt;
Aspect ratio: 4:3&lt;br /&gt;
A/V output: RF, composite video/RCA audio, RGB (with separate 21 pin RGB cable FCG-9).&lt;br /&gt;
&lt;br /&gt;
Sound&lt;br /&gt;
&lt;br /&gt;
Sound chip: Yamaha YM2610&lt;br /&gt;
4 FM channels, 4 operators per channel&lt;br /&gt;
3 SSG channels&lt;br /&gt;
1 Noise channel&lt;br /&gt;
7 ADPCM channels&lt;br /&gt;
Work RAM (sound): 2KB&lt;br /&gt;
Sound ROM 128KB on-board (only less than 32KB used)&lt;br /&gt;
up to 512KB sound ROM on cartridges&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
=== Battery ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the first things you should do after receiving a MVS motherboard is check for battery leakage and replace the stock battery with something more usable. The type of battery used is getting harder to find in comparison to the alternative. &lt;br /&gt;
&lt;br /&gt;
Luckily most of these boards can easily take a coin cell battery holder and use cr2032&amp;#039;s to hold high scores. &lt;br /&gt;
&lt;br /&gt;
After removing the stock battery, which is just a simple 2 point de-soldering job. You will want to remove the resistor which closes the charging circuit, as cr-2032&amp;#039;s are not rechargeable. Near the location of the old battery, and your new coin cell holder, there will be a 470 ohm resistor (needs verification, don&amp;#039;t remember if its 470ohm or 1k), this should be removed. &lt;br /&gt;
&lt;br /&gt;
I would recommend soldering in the coin holder so that the new battery is on the bottom of the motherboard, this makes it easy to replace. On some 1 slots and all 2-6 slots you would need to remove the case and secondary board if you do it the other way. &lt;br /&gt;
&lt;br /&gt;
Once the new battery is in place you should be able to boot the system, rack up a high score, and have it save through a power off.&lt;br /&gt;
&lt;br /&gt;
=== Bios ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most usual modification is replacing the bios with the [[Universe Bios]] which will grant you an abundance of features, it&amp;#039;s often as easy as removing the old socket bios and putting the new one in.&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Case ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overclock ===&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Neo geo bootlegs]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.neo-geo.com Neo-Geo.com] Long running site, great forums for finding technical help and good deals on anything Neo-Geo.&lt;br /&gt;
&lt;br /&gt;
[http://www.hardmvs.com HardMVS] Cabinet pictures, motherboard manuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SNK]]&lt;/div&gt;</summary>
		<author><name>Tandgnissle</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Neo-Geo_MVS&amp;diff=372</id>
		<title>Neo-Geo MVS</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Neo-Geo_MVS&amp;diff=372"/>
		<updated>2014-12-23T03:07:58Z</updated>

		<summary type="html">&lt;p&gt;Tandgnissle: /* Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Neo-Geo MVS&amp;#039;&amp;#039;&amp;#039;  was an cartridge based arcade system board produced by [[SNK]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
&lt;br /&gt;
The Neo-Geo MVS is a cart based arcade board. The individual games are held on a cart roughly 1.5x the size of a vhs tape. Commonly setup in configurations of 2 or 4 slot boards, it was a big draw to arcade owners because more games could be fit into less floor space. &lt;br /&gt;
&lt;br /&gt;
The slot 1 boards are Jamma compatible, while 2/4/6 slot boards use MVS standard, which is very close to Jamma but requires an adapter to work in Jamma cabinet or you risk damaging the motherboard audio. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
&lt;br /&gt;
Main processor: Motorola 68000, often produced by another manufacturer, running at 12 MHz&lt;br /&gt;
Co-processor: Zilog Z80 running at 4 MHz. This is also used as an audio controller.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Memory&lt;br /&gt;
&lt;br /&gt;
Main memory (used directly by 68000): 64 KB&lt;br /&gt;
Main video memory : 84 KB&lt;br /&gt;
Video memory: 64 KB (32 KB x2)&lt;br /&gt;
Palette memory : 16 KB (8 KB x 2)&lt;br /&gt;
Fast video RAM : 4 KB (2 KB x 2)&lt;br /&gt;
Sound memory (used directly by Z80): 2 KB&lt;br /&gt;
&lt;br /&gt;
Display&lt;br /&gt;
&lt;br /&gt;
Display resolution: 320×224 (many games only used the centermost 304 pixels)&lt;br /&gt;
Color palette: 65,536 (16-bit) (Not RGB565, but RGB666, where the lowest bit of each channel is shared with one bit[10])&lt;br /&gt;
Maximum colors on screen: 4,096 (12-bit)&lt;br /&gt;
Maximum sprites on screen: 380&lt;br /&gt;
Minimum sprite size: 1×2&lt;br /&gt;
Maximum sprite size: 16×512&lt;br /&gt;
Maximum sprites per scanline: 96&lt;br /&gt;
Background layers: 0&lt;br /&gt;
Aspect ratio: 4:3&lt;br /&gt;
A/V output: RF, composite video/RCA audio, RGB (with separate 21 pin RGB cable FCG-9).&lt;br /&gt;
&lt;br /&gt;
Sound&lt;br /&gt;
&lt;br /&gt;
Sound chip: Yamaha YM2610&lt;br /&gt;
4 FM channels, 4 operators per channel&lt;br /&gt;
3 SSG channels&lt;br /&gt;
1 Noise channel&lt;br /&gt;
7 ADPCM channels&lt;br /&gt;
Work RAM (sound): 2KB&lt;br /&gt;
Sound ROM 128KB on-board (only less than 32KB used)&lt;br /&gt;
up to 512KB sound ROM on cartridges&lt;br /&gt;
&lt;br /&gt;
=== Software ===&lt;br /&gt;
&lt;br /&gt;
Programming / Hacking details.&lt;br /&gt;
&lt;br /&gt;
== Mods ==&lt;br /&gt;
The most usual modification is replacing the bios with the [[Universe Bios]] which will grant you an abundance of features, it&amp;#039;s often as easy as removing the old socket bios and putting the new one in.&lt;br /&gt;
&lt;br /&gt;
=== Audio ===&lt;br /&gt;
&lt;br /&gt;
=== Battery ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the first things you should do after receiving a MVS motherboard is check for battery leakage and replace the stock battery with something more usable. The type of battery used is getting harder to find in comparison to the alternative. &lt;br /&gt;
&lt;br /&gt;
Luckily most of these boards can easily take a coin cell battery holder and use cr2032&amp;#039;s to hold high scores. &lt;br /&gt;
&lt;br /&gt;
After removing the stock battery, which is just a simple 2 point de-soldering job. You will want to remove the resistor which closes the charging circuit, as cr-2032&amp;#039;s are not rechargeable. Near the location of the old battery, and your new coin cell holder, there will be a 470 ohm resistor (needs verification, don&amp;#039;t remember if its 470ohm or 1k), this should be removed. &lt;br /&gt;
&lt;br /&gt;
I would recommend soldering in the coin holder so that the new battery is on the bottom of the motherboard, this makes it easy to replace. On some 1 slots and all 2-6 slots you would need to remove the case and secondary board if you do it the other way. &lt;br /&gt;
&lt;br /&gt;
Once the new battery is in place you should be able to boot the system, rack up a high score, and have it save through a power off.&lt;br /&gt;
&lt;br /&gt;
=== Video ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Case ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Overclock ===&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[Neo geo bootlegs]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
[http://www.neo-geo.com Neo-Geo.com] Long running site, great forums for finding technical help and good deals on anything Neo-Geo.&lt;br /&gt;
&lt;br /&gt;
[http://www.hardmvs.com HardMVS] Cabinet pictures, motherboard manuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:SNK]]&lt;/div&gt;</summary>
		<author><name>Tandgnissle</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Main_Page&amp;diff=371</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Main_Page&amp;diff=371"/>
		<updated>2014-12-23T02:59:25Z</updated>

		<summary type="html">&lt;p&gt;Tandgnissle: Removed *Neo Geo since *SNK exists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Retro Gooning, the goony goon place for all things useful for retro gaming and to compare e-peen sizes.  Feel free to add any modding guides, obscure game reviews, or whatever you want.  We&amp;#039;ll figure how to catalogue things later.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;You&amp;#039;ll need an account for editing&amp;#039;&amp;#039;&amp;#039; -- just contact [http://forums.somethingawful.com/member.php?action=getinfo&amp;amp;userid=169249 Saoshyant] to have one created.  There&amp;#039;s a [[Project:Sandbox|Sandbox]] available too if you want to test the wiki syntax.&lt;br /&gt;
&lt;br /&gt;
==Video Game Consoles by Developer==&lt;br /&gt;
* [[Atari]]&lt;br /&gt;
* [[Microsoft]]&lt;br /&gt;
* [[NEC]]&lt;br /&gt;
* [[Nintendo]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[SNK]]&lt;br /&gt;
* [[Sony]]&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
* [[XRGB Mini]] (upscaler)&lt;br /&gt;
&lt;br /&gt;
==Retro Games==&lt;br /&gt;
* [[Goon Recommended Games]]&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
&lt;br /&gt;
*[[Cart Cleaning 101]]&lt;br /&gt;
*[[Flashcarts]]&lt;br /&gt;
*[[Lasers|Laser Repairing]]&lt;br /&gt;
*[[RGB 101]]&lt;br /&gt;
&lt;br /&gt;
==Generic==&lt;br /&gt;
* [[Useful Links]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;  &lt;br /&gt;
|width=&amp;quot;100%&amp;quot; colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
|style=&amp;quot;padding-right: 1em;&amp;quot;|&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; style=&amp;quot;border-left: 1px solid #ccc; padding-left: 1em;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
==Things you can do==&lt;br /&gt;
* Add content to existing articles&lt;br /&gt;
* Create new guides or whatever&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- do not leave a blank line here --&amp;gt;&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid gray; padding-left:1em;&amp;quot;|&lt;br /&gt;
==Collaboration of the week==&lt;br /&gt;
(is there even enough people editing for a collaboration?)&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;/div&gt;</summary>
		<author><name>Tandgnissle</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Useful_Links&amp;diff=370</id>
		<title>Useful Links</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Useful_Links&amp;diff=370"/>
		<updated>2014-12-23T02:55:24Z</updated>

		<summary type="html">&lt;p&gt;Tandgnissle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Community Forums - good place for discussion and buying/selling==&lt;br /&gt;
http://famicomworld.com/ - Famicom World, all about the Nintendo Family Computer and its accessories&lt;br /&gt;
&lt;br /&gt;
http://www.atariage.com/ - Atari Age, all about classic Atari systems. &lt;br /&gt;
&lt;br /&gt;
http://www.nintendoage.com/ - Nintendo Age, focused on NES. Forums are one of the most active places for buy/sell. Also puts out a very nice e-zine. &lt;br /&gt;
&lt;br /&gt;
http://www.neo-geo.com/ - All things NeoGeo&lt;br /&gt;
&lt;br /&gt;
http://www.racketboy.com/ - Great all around info site and forums. Be sure to check out their system guides. Also sells very good a/v cables and other misc accessories. &lt;br /&gt;
&lt;br /&gt;
http://www.rfgeneration.com/ - Goon partially run, great blogs and forums. Fantastic collection tracking tool which has its own android app as well. &lt;br /&gt;
&lt;br /&gt;
http://www.sega-16.com/ - Sega 16, all about the Genesis/MD and really really good.&lt;br /&gt;
&lt;br /&gt;
http://www.digitpress.com - Another active forum. You need to wait ~10 days after registering to see buy/sell.&lt;br /&gt;
&lt;br /&gt;
http://pcenginefx.com/main/ - Community focused on the Turbo Grafx-16 / PC Engine&lt;br /&gt;
&lt;br /&gt;
==Retro development==&lt;br /&gt;
http://bataribasic.com/index.html - Batari BASIC, a BASIC compiler for Atari 2600 development&lt;br /&gt;
&lt;br /&gt;
http://nesdev.parodius.com/ - NES Dev, THE go-to site for NES game development and hardware technical info.&lt;br /&gt;
&lt;br /&gt;
http://bobrost.com/nes/ - Online version of a college course on NES game development, an incredible resource for getting started on programming for the ol&amp;#039; toaster.&lt;br /&gt;
&lt;br /&gt;
http://www.nesicide.com/ - ...and to help you along, this is an NES-specific IDE&lt;br /&gt;
&lt;br /&gt;
http://kevtris.org/ - Bluetech, Kevin Horton&amp;#039;s homepage. Dude is to old game system hacking as Tiger Woods is to fucking waitresses. Except better.&lt;br /&gt;
&lt;br /&gt;
==Hardware modification and repair==&lt;br /&gt;
&lt;br /&gt;
http://cgfm2.emuviews.com/ - Console hardware info and modifications&lt;br /&gt;
&lt;br /&gt;
http://www.retrousb.com/index.php - Makers of the power pak and super power pak flashcarts for nes/snes respectivly. Also has adapters for getting retro controllers working on pc&amp;#039;s. &lt;br /&gt;
&lt;br /&gt;
http://www.raphnet.net/electronique/electronique_en.php - A shitload of hardware modifications, really cool. Also features the best guides on disabling an NES&amp;#039; Nin10 lockout chip and repairing the 72-pin connector(don&amp;#039;t buy a new one if yours is fixable)&lt;br /&gt;
&lt;br /&gt;
http://www.gamesx.com/ - Wiki with tech specs on a lot of hardware and instructions for mods. Need to know the pinout for a snes multiav port? They have it. &lt;br /&gt;
&lt;br /&gt;
http://www.slagcoin.com/ - Everything you need to know about building arcade joysticks. Contains a lot of generic information on tools and parts which apply to modding old consoles as well. &lt;br /&gt;
&lt;br /&gt;
http://www.multimods.com/ - TurbografX/PC Engine/Duo modifications and repair&lt;br /&gt;
&lt;br /&gt;
http://www.mmmonkey.co.uk/ - Lots of modifications ranging from easy to hard with pictures for various consoles, bios changes, region switching, video modes and signal types etc.&lt;br /&gt;
&lt;br /&gt;
==Retro game reviews and history==&lt;br /&gt;
http://www.videogameconsolelibrary.com/index.html - Huge compilation of every single console ever. Very informative and it has great pictures as well. &lt;br /&gt;
&lt;br /&gt;
http://www.hardcoregaming101.net/ - Hardcore Gaming 101, one of the greatest sites on the planet for info about all kinds of older game series. Lots of obscure info here. HIGHLY recommended reading.&lt;br /&gt;
&lt;br /&gt;
http://www.nesplayer.com/ - Nintendo Player, NES game reviews and editorials. Pretty decent read.&lt;br /&gt;
&lt;br /&gt;
http://www.nesworld.com/ - NES World, the oldest NES fansite on the internet (started in 1993) and still updated frequently.&lt;br /&gt;
&lt;br /&gt;
http://www.retroactive.co.nz/&lt;br /&gt;
A New Zealand based retro gaming site, run by FeedbackBsr on SA. Covering anything and everything from 1999 earlier it&amp;#039;s New/Videos/Reviews/Editorials galore!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cart reproductions==&lt;br /&gt;
&lt;br /&gt;
Really want a rare game or one that was never released for your language? Cart reproductions are the way to go. Using low value donor carts and replacing the programmed chips with different games. These typically have a set cost per system ~$25 for a nes/genesis cart ~$50 for a snes. Some of them are a bare cart and label, some go all out and get boxes made. &lt;br /&gt;
&lt;br /&gt;
http://www.lostclassicvgs.com/ - Goon run&lt;br /&gt;
&lt;br /&gt;
http://www.nesreproductions.com/ - NES Reproduction carts at reasonable prices&lt;br /&gt;
&lt;br /&gt;
==Retro focused web shows and YouTube channels==&lt;br /&gt;
http://www.retrowaretv.com/home/ - Retroware TV, a lot of web shows with reviews, retrospectives and other general retrogaming info. There&amp;#039;s some crap, but a lot of good stuff. I&amp;#039;d highly recommend the game chasers. &lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/user/HappyConsoleGamer - lots of videos, enthusiastic presenting style. &lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/user/MetalJesusRocks - newer channel, good personality. &lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/user/PeteDorr - RPG focused but not limited to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
http://retr0bright.wikispaces.com/ - Retr0bright, a recipe for a plastic brightening solution that will make old plastic electronic cases look brand new.&lt;br /&gt;
&lt;br /&gt;
http://www.videogamepricecharts.com/ - Aggregates average prices based on ebay/amazon for video games. Incredibly useful for having a baseline idea of what something is worth and not getting ripped off. Also has an android app. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.smstributes.co.uk/ - Sega 8-bit, pretty much the Sega Master System version of Sega 16&lt;br /&gt;
&lt;br /&gt;
http://smspower.org/ - SMS Power!, another Master System fansite, with information on foreign releases and obscure hardware&lt;/div&gt;</summary>
		<author><name>Tandgnissle</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Useful_Links&amp;diff=369</id>
		<title>Useful Links</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Useful_Links&amp;diff=369"/>
		<updated>2014-12-23T02:54:32Z</updated>

		<summary type="html">&lt;p&gt;Tandgnissle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Community Forums - good place for discussion and buying/selling==&lt;br /&gt;
http://famicomworld.com/ - Famicom World, all about the Nintendo Family Computer and its accessories&lt;br /&gt;
&lt;br /&gt;
http://www.atariage.com/ - Atari Age, all about classic Atari systems. &lt;br /&gt;
&lt;br /&gt;
http://www.nintendoage.com/ - Nintendo Age, focused on NES. Forums are one of the most active places for buy/sell. Also puts out a very nice e-zine. &lt;br /&gt;
&lt;br /&gt;
http://www.neo-geo.com/ - All things NeoGeo&lt;br /&gt;
&lt;br /&gt;
http://www.racketboy.com/ - Great all around info site and forums. Be sure to check out their system guides. Also sells very good a/v cables and other misc accessories. &lt;br /&gt;
&lt;br /&gt;
http://www.rfgeneration.com/ - Goon partially run, great blogs and forums. Fantastic collection tracking tool which has its own android app as well. &lt;br /&gt;
&lt;br /&gt;
http://www.sega-16.com/ - Sega 16, all about the Genesis/MD and really really good.&lt;br /&gt;
&lt;br /&gt;
http://www.digitpress.com - Another active forum. You need to wait ~10 days after registering to see buy/sell.&lt;br /&gt;
&lt;br /&gt;
http://pcenginefx.com/main/ - Community focused on the Turbo Grafx-16 / PC Engine&lt;br /&gt;
&lt;br /&gt;
==Retro development==&lt;br /&gt;
http://bataribasic.com/index.html - Batari BASIC, a BASIC compiler for Atari 2600 development&lt;br /&gt;
&lt;br /&gt;
http://nesdev.parodius.com/ - NES Dev, THE go-to site for NES game development and hardware technical info.&lt;br /&gt;
&lt;br /&gt;
http://bobrost.com/nes/ - Online version of a college course on NES game development, an incredible resource for getting started on programming for the ol&amp;#039; toaster.&lt;br /&gt;
&lt;br /&gt;
http://www.nesicide.com/ - ...and to help you along, this is an NES-specific IDE&lt;br /&gt;
&lt;br /&gt;
http://kevtris.org/ - Bluetech, Kevin Horton&amp;#039;s homepage. Dude is to old game system hacking as Tiger Woods is to fucking waitresses. Except better.&lt;br /&gt;
&lt;br /&gt;
==Hardware modification and repair==&lt;br /&gt;
&lt;br /&gt;
http://cgfm2.emuviews.com/ - Console hardware info and modifications&lt;br /&gt;
&lt;br /&gt;
http://www.retrousb.com/index.php - Makers of the power pak and super power pak flashcarts for nes/snes respectivly. Also has adapters for getting retro controllers working on pc&amp;#039;s. &lt;br /&gt;
&lt;br /&gt;
http://www.raphnet.net/electronique/electronique_en.php - A shitload of hardware modifications, really cool. Also features the best guides on disabling an NES&amp;#039; Nin10 lockout chip and repairing the 72-pin connector(don&amp;#039;t buy a new one if yours is fixable)&lt;br /&gt;
&lt;br /&gt;
http://www.gamesx.com/ - Wiki with tech specs on a lot of hardware and instructions for mods. Need to know the pinout for a snes multiav port? They have it. &lt;br /&gt;
&lt;br /&gt;
http://www.slagcoin.com/ - Everything you need to know about building arcade joysticks. Contains a lot of generic information on tools and parts which apply to modding old consoles as well. &lt;br /&gt;
&lt;br /&gt;
http://www.multimods.com/ - TurbografX/PC Engine/Duo modifications and repair&lt;br /&gt;
&lt;br /&gt;
http://www.mmmonkey.co.uk - Lots of modifications ranging from easy to hard with pictures for various consoles, bios changes, region switching, video modes and signal etc.&lt;br /&gt;
&lt;br /&gt;
==Retro game reviews and history==&lt;br /&gt;
http://www.videogameconsolelibrary.com/index.html - Huge compilation of every single console ever. Very informative and it has great pictures as well. &lt;br /&gt;
&lt;br /&gt;
http://www.hardcoregaming101.net/ - Hardcore Gaming 101, one of the greatest sites on the planet for info about all kinds of older game series. Lots of obscure info here. HIGHLY recommended reading.&lt;br /&gt;
&lt;br /&gt;
http://www.nesplayer.com/ - Nintendo Player, NES game reviews and editorials. Pretty decent read.&lt;br /&gt;
&lt;br /&gt;
http://www.nesworld.com/ - NES World, the oldest NES fansite on the internet (started in 1993) and still updated frequently.&lt;br /&gt;
&lt;br /&gt;
http://www.retroactive.co.nz/&lt;br /&gt;
A New Zealand based retro gaming site, run by FeedbackBsr on SA. Covering anything and everything from 1999 earlier it&amp;#039;s New/Videos/Reviews/Editorials galore!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cart reproductions==&lt;br /&gt;
&lt;br /&gt;
Really want a rare game or one that was never released for your language? Cart reproductions are the way to go. Using low value donor carts and replacing the programmed chips with different games. These typically have a set cost per system ~$25 for a nes/genesis cart ~$50 for a snes. Some of them are a bare cart and label, some go all out and get boxes made. &lt;br /&gt;
&lt;br /&gt;
http://www.lostclassicvgs.com/ - Goon run&lt;br /&gt;
&lt;br /&gt;
http://www.nesreproductions.com/ - NES Reproduction carts at reasonable prices&lt;br /&gt;
&lt;br /&gt;
==Retro focused web shows and YouTube channels==&lt;br /&gt;
http://www.retrowaretv.com/home/ - Retroware TV, a lot of web shows with reviews, retrospectives and other general retrogaming info. There&amp;#039;s some crap, but a lot of good stuff. I&amp;#039;d highly recommend the game chasers. &lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/user/HappyConsoleGamer - lots of videos, enthusiastic presenting style. &lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/user/MetalJesusRocks - newer channel, good personality. &lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/user/PeteDorr - RPG focused but not limited to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
http://retr0bright.wikispaces.com/ - Retr0bright, a recipe for a plastic brightening solution that will make old plastic electronic cases look brand new.&lt;br /&gt;
&lt;br /&gt;
http://www.videogamepricecharts.com/ - Aggregates average prices based on ebay/amazon for video games. Incredibly useful for having a baseline idea of what something is worth and not getting ripped off. Also has an android app. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.smstributes.co.uk/ - Sega 8-bit, pretty much the Sega Master System version of Sega 16&lt;br /&gt;
&lt;br /&gt;
http://smspower.org/ - SMS Power!, another Master System fansite, with information on foreign releases and obscure hardware&lt;/div&gt;</summary>
		<author><name>Tandgnissle</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Neo_Geo&amp;diff=368</id>
		<title>Neo Geo</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Neo_Geo&amp;diff=368"/>
		<updated>2014-12-23T02:49:46Z</updated>

		<summary type="html">&lt;p&gt;Tandgnissle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Home Consoles ==&lt;br /&gt;
[[Neo Geo AES]]&lt;br /&gt;
== Handhelds ==&lt;br /&gt;
[[Neo Geo Pocket Color]]&lt;/div&gt;</summary>
		<author><name>Tandgnissle</name></author>
	</entry>
</feed>