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	<id>https://retrogooning.com/index.php?action=history&amp;feed=atom&amp;title=Gyruss_-_1988</id>
	<title>Gyruss - 1988 - Revision history</title>
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	<updated>2026-05-08T15:23:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://retrogooning.com/index.php?title=Gyruss_-_1988&amp;diff=323&amp;oldid=prev</id>
		<title>Midge: /* Shatterhand */</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Gyruss_-_1988&amp;diff=323&amp;oldid=prev"/>
		<updated>2013-04-09T03:38:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Shatterhand&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:38, 9 April 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shatterhand &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gyruss &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;NES - 1988 - Shoot &amp;#039;em Up&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;NES - 1988 - Shoot &amp;#039;em Up&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gyruss is a great old space shooter with a twist. You&amp;#039;ve got your top down shooters and your side scrolling shooters, but Gyruss ain&amp;#039;t having no truck with that cliche&amp;#039;d shmup nonsense. You&amp;#039;ll fly in a ring around the perimeter of the screen and you&amp;#039;ll like it.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gyruss is a great old space shooter with a twist. You&amp;#039;ve got your top down shooters and your side scrolling shooters, but Gyruss ain&amp;#039;t having no truck with that cliche&amp;#039;d shmup nonsense. You&amp;#039;ll fly in a ring around the perimeter of the screen and you&amp;#039;ll like it.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s hard to capture the gameplay based on just a screen shot, but it works exactly as described above. Your ship moves in a ring around the center of the screen, with enemies approaching gradually from the center a ways away, getting progressively larger in your perspective and changing depth on the fly. For a non-3d take on 3d it&amp;#039;s seriously well done. Playing it in a dark room is kind of trippy because the bright sprites leave trails across what is otherwise a mostly black screen. Kind of gives you the feeling of being alone in space.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s hard to capture the gameplay based on just a screen shot, but it works exactly as described above. Your ship moves in a ring around the center of the screen, with enemies approaching gradually from the center a ways away, getting progressively larger in your perspective and changing depth on the fly. For a non-3d take on 3d it&amp;#039;s seriously well done. Playing it in a dark room is kind of trippy because the bright sprites leave trails across what is otherwise a mostly black screen. Kind of gives you the feeling of being alone in space.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
	<entry>
		<id>https://retrogooning.com/index.php?title=Gyruss_-_1988&amp;diff=322&amp;oldid=prev</id>
		<title>Midge: Created page with &quot;== Shatterhand == &#039;&#039;&#039;NES - 1988 - Shoot &#039;em Up&#039;&#039;&#039;  Gyruss is a great old space shooter with a twist. You&#039;ve got your top down shooters and your side scrolling shooters, but Gy...&quot;</title>
		<link rel="alternate" type="text/html" href="https://retrogooning.com/index.php?title=Gyruss_-_1988&amp;diff=322&amp;oldid=prev"/>
		<updated>2013-04-09T03:38:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Shatterhand == &amp;#039;&amp;#039;&amp;#039;NES - 1988 - Shoot &amp;#039;em Up&amp;#039;&amp;#039;&amp;#039;  Gyruss is a great old space shooter with a twist. You&amp;#039;ve got your top down shooters and your side scrolling shooters, but Gy...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Shatterhand ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;NES - 1988 - Shoot &amp;#039;em Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Gyruss is a great old space shooter with a twist. You&amp;#039;ve got your top down shooters and your side scrolling shooters, but Gyruss ain&amp;#039;t having no truck with that cliche&amp;#039;d shmup nonsense. You&amp;#039;ll fly in a ring around the perimeter of the screen and you&amp;#039;ll like it. &lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s hard to capture the gameplay based on just a screen shot, but it works exactly as described above. Your ship moves in a ring around the center of the screen, with enemies approaching gradually from the center a ways away, getting progressively larger in your perspective and changing depth on the fly. For a non-3d take on 3d it&amp;#039;s seriously well done. Playing it in a dark room is kind of trippy because the bright sprites leave trails across what is otherwise a mostly black screen. Kind of gives you the feeling of being alone in space. &lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://forums.somethingawful.com/showthread.php?threadid=3515794&amp;amp;pagenumber=258&amp;amp;perpage=40#post414245179  Original Post]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Gyruss Wikipedia Article]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=YjYf94WPV80 Youtube Video]&lt;br /&gt;
&lt;br /&gt;
[http://www.hardcoregaming101.net/nes/gyruss.htm Hardcore Gaming 101 Review]&lt;/div&gt;</summary>
		<author><name>Midge</name></author>
	</entry>
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