Difference between revisions of "Gyruss - 1988"
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− | == | + | == Gyruss == |
'''NES - 1988 - Shoot 'em Up''' | '''NES - 1988 - Shoot 'em Up''' | ||
Gyruss is a great old space shooter with a twist. You've got your top down shooters and your side scrolling shooters, but Gyruss ain't having no truck with that cliche'd shmup nonsense. You'll fly in a ring around the perimeter of the screen and you'll like it. | Gyruss is a great old space shooter with a twist. You've got your top down shooters and your side scrolling shooters, but Gyruss ain't having no truck with that cliche'd shmup nonsense. You'll fly in a ring around the perimeter of the screen and you'll like it. | ||
− | It's hard to capture the gameplay based on just a screen shot, but it works exactly as described above. Your ship moves in a ring around the center of the screen, with enemies approaching gradually from the center a ways away, getting progressively larger in your perspective and changing depth on the fly. For a non-3d take on 3d it's seriously well done. Playing it in a dark room is kind of trippy because the bright sprites leave trails across what is otherwise a mostly black screen. Kind of gives you the feeling of being alone in space. | + | It's hard to capture the gameplay based on just a screen shot, but it works exactly as described above. Your ship moves in a ring around the center of the screen, with enemies approaching gradually from the center a ways away, getting progressively larger in your perspective and changing depth on the fly. For a non-3d take on 3d it's seriously well done. Playing it in a dark room is kind of trippy because the bright sprites leave trails across what is otherwise a mostly black screen. Kind of gives you the feeling of being alone in space. |
==Links== | ==Links== |
Latest revision as of 20:38, 8 April 2013
Gyruss
NES - 1988 - Shoot 'em Up
Gyruss is a great old space shooter with a twist. You've got your top down shooters and your side scrolling shooters, but Gyruss ain't having no truck with that cliche'd shmup nonsense. You'll fly in a ring around the perimeter of the screen and you'll like it.
It's hard to capture the gameplay based on just a screen shot, but it works exactly as described above. Your ship moves in a ring around the center of the screen, with enemies approaching gradually from the center a ways away, getting progressively larger in your perspective and changing depth on the fly. For a non-3d take on 3d it's seriously well done. Playing it in a dark room is kind of trippy because the bright sprites leave trails across what is otherwise a mostly black screen. Kind of gives you the feeling of being alone in space.