Search results

Jump to: navigation, search
  • Playfield resolution: 40 x 192 pixels (NTSC). Uses a 20-pixel register that is mirrored or copied, left side to right s Player sprites: 8 x 192 pixels (NTSC). Player, ball, and missile sprites use pixels that are 1/4 the width of pl
    7 KB (1,114 words) - 20:11, 17 December 2013
  • |header2 = Video Signal: [[NTSC]], [[PAL]], or [[SECAM]] video It is usually in standard formats such as [[NTSC]], [[PAL]], and [[SECAM]].
    2 KB (366 words) - 18:21, 10 June 2012
  • |header2 = Video Signal: [[NTSC]], [[PAL]], or [[SECAM]] Video ...es, S-Video is provided but no RGB. The [[Nintendo 64]] was an exception - NTSC models could output S-Video, but only with modification could they output R
    2 KB (363 words) - 18:49, 10 June 2012
  • ...signals. Component video can be contrasted with ''[[composite video]]'' ([[NTSC]], [[PAL]] or [[SECAM]]) in which all the video information is combined int
    778 B (117 words) - 19:08, 10 June 2012
  • The Nintendo 64 does not include RGB output by default. However [[NTSC]] models can be modded to include RGB output. This does not work for PAL N
    680 B (110 words) - 22:34, 10 June 2012

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)